I heard that you need to get tuned for raids before you can actually go to Kara. I never raided before in my life, so please help me out. Where can I get tuned properly? All I know is that I need to go to Deadwind Pass, grab some quests, do them and then run instances like ShadowLabs etc. to complete the quests. Please help me!|||It's attuned, not tuned.
Just google "Karazhan attunement quest" and you'll find lots of resources online.
...Ren|||Okay thanks. I thought it was tuned :P|||Indeed, you are send to Deadwind Pass (lv 68 minimum I believe) or go there and the NPCs outside have quests. Those lead you to explore the cellars, collect essences, go to Dalaraan and back to Shattrath.
There you learn that the key to Karazhan is broken in 3 pieces which you find in SL (first quest) and then piece 2 and 3 are in one quest for Arcatraz and SV.
Medivh needs to "bless" these pieces, but since he is dead(?) you first need to rescue Thrall in Old Hillsbrad and then Medivh when he opens the Dark Portal (Caverns of Times in Tanaris).
The attunement is a real pain....and I kinda wonder why this attunement remains, but SSC and TK attunements are removed. Hell..even Zul Aman has no attunement.|||Lore?......|||Quote:
The attunement is a real pain....and I kinda wonder why this attunement remains, but SSC and TK attunements are removed. Hell..even Zul Aman has no attunement.
The attunement is cake. If doing it is hard, you're not ready for Kara. The problem is more finding people for SL etc, but if you can do that this is a few hours of time. As to why it's there... I think because people are jumping into Kara as the entry raid and, if too many walked in completely unprepared and undergeared they'd die horribly on Attumen trash and we'd hear whining day and night.
It's kind of what I think they should have done with heroics... instead of rep for the keys, have a quest item at the end of each instance... get all 3 from the Hellfire instances and you can get the key (or some riff on this concept).|||I think he means that the attunement is hard because finding people is a real pain. Plus, some of them leave in the middle of the instance.
WOW Raids
Saturday, April 21, 2012
Xp through instances
Hi there.
With my new healer I've noticed how much of a pain it is to quest compared to my warlock (duh).
So I wonder. Is it possible to level more or less entirely through instances?|||It's possible, yes, but it takes ages. You're better off questing, especially now that the new patch raised the xp given for completing quests.
An example: last week I got a boost through DM from a lvl 63 friend for my lvl 10 Priest. After running through it I had managed to go up 1 level. It didn't take that long to complete the instance, but it was still tedious. Imagine you have to run through it with a group of 5 of equal level.. you may get a bit more xp for the kills, but compared to the time you need to spend there it's next to nothing.
And as for questing, spec Shadow Priest. You can always respec to Holy later, if you want to focus on healing in groups or raids, but for solo Shadow really is the way to go.|||On the other hand, picking up every single quest for an instance, and then clearing it with help can provide a nice chunk of XP. If you're getting a higher-level friend to drag you through somewhere, try and make sure you have all the quests possible first, so you benefit as much as possible.|||if the char is only a twink who you dont play too often, instancing can be a good idea. if you want to be fast with leveling, questing is the way to go.
i play both my twinks in instances mostly, and it goes ok. lvl 48-49 took me two maraudon princess runs, for example. maybe 3 hours total. But i only play this twink if i have full resting bonus :)|||A guildmate of mine levelled from 10 to 70 in Holy spec. The majority of the levelling was done in, you guessed it, instances.|||good news... good news, thank you|||Once you hit the BC area, I suggest lvling in instances. It helps with rep and gear.
Then doing the quests at 70 for cash.
With my new healer I've noticed how much of a pain it is to quest compared to my warlock (duh).
So I wonder. Is it possible to level more or less entirely through instances?|||It's possible, yes, but it takes ages. You're better off questing, especially now that the new patch raised the xp given for completing quests.
An example: last week I got a boost through DM from a lvl 63 friend for my lvl 10 Priest. After running through it I had managed to go up 1 level. It didn't take that long to complete the instance, but it was still tedious. Imagine you have to run through it with a group of 5 of equal level.. you may get a bit more xp for the kills, but compared to the time you need to spend there it's next to nothing.
And as for questing, spec Shadow Priest. You can always respec to Holy later, if you want to focus on healing in groups or raids, but for solo Shadow really is the way to go.|||On the other hand, picking up every single quest for an instance, and then clearing it with help can provide a nice chunk of XP. If you're getting a higher-level friend to drag you through somewhere, try and make sure you have all the quests possible first, so you benefit as much as possible.|||if the char is only a twink who you dont play too often, instancing can be a good idea. if you want to be fast with leveling, questing is the way to go.
i play both my twinks in instances mostly, and it goes ok. lvl 48-49 took me two maraudon princess runs, for example. maybe 3 hours total. But i only play this twink if i have full resting bonus :)|||A guildmate of mine levelled from 10 to 70 in Holy spec. The majority of the levelling was done in, you guessed it, instances.|||good news... good news, thank you|||Once you hit the BC area, I suggest lvling in instances. It helps with rep and gear.
Then doing the quests at 70 for cash.
KZ trash - worth farming?
My guild is not quite ready for raiding Karazhan. We have a lot of work to do yet, particularly with coordination and with our dps not being skilled or really geared enough for true progression.
However, there is a discussion on the table of farming the trash. This would include the three "spawnable" bosses, and primarily Attumen & Midnight, then working through any trash up to the other easily accessible bosses.
Our intention is for rep, for the 1 heroic badge and for any drops the trash might give.
Is this worth doing?|||Skip the animal boss.
Work on attunemen, clearing the ballroom and working on the maiden.
The maiden is much easier than moroes for most people, just need a paladin or two.|||Why should we skip the animal boss?
And we'll have a healadin and I'll be the maintankadin.|||Quote:
Why should we skip the animal boss?
The animal bosses loot is generally unusable by any class. While there is some rep to be gained, you'd be better off doing Heroic runs to train and gear your DPS and doing banquet hall trash for rep, rather than just grinding rep off of sub-par critters that require no skill and drop crap for loot.|||Actually...if youre just lookin for a shortcut to Maiden, traipsing through the Beast trash is quicker...you come up the back side of the maiden's hallway. Just don't wipe, as teh beast trash respawns fairly quickly.|||Kill attunemen.
clear to maiden and kill her (item you need for the quest is along the way)
The basement is a royal pain. Mobs are invisible, often bugged LoS issues and packed in close down there it just isn't worth it.
If you do attunemen and clear to maiden and attempt her as much as possible you will get some trash epix and it shouldn't take you long to down attunemen and get to the maiden.
I'm not sure how effective TANKADIN's are since 2.3 but we tried one prior to 2.3 and our warrior or a bear was much more effective.
I really don't know since the patch. But since you are a tankadin the ballroom pulls should be easy.|||Quote:
My guild is not quite ready for raiding Karazhan. We have a lot of work to do yet, particularly with coordination and with our dps not being skilled or really geared enough for true progression.
Is this worth doing?
Added the bold but that is why I think it is worth doing. Practice will help you get better with coordination and skill and the gear won't hurt either.|||If you are having problems with dps being skilled start with showing them how to assist.
They also need to know WHO to assist, which should be the MT.
Sometimes the RL will call out targets in vent (by the marks over their head) this helps some people.|||Kara is not that much harder coordination-wise, than 5 mans. It's still basic "mark the targets, make sure people understand what the marks mean, everyone focuses on kill targets in the order specified, let the tank get aggro and don't pull it" stuff.
Now, you have to know the fights, but start with WoWwiki for that... If you don't know about that the Spectral Chargers in Attumen's trash fear, that Attumen himself spawns at 95% and needs to be tanked away from Midnight, etc, etc then you'll struggle. But if you know that stuff and are good at following marks, etc you should be OK.
The only other thing that will hold you back is if most or all of the raid is just nastily undergeared. DPS in all greens will NOT cut it... but most DPS can get in blues in a couple of weeks of questing and 5 mans, so that's not a big deal. Same with tanks and healers really, though questing can be harder for them so you might want to group up even for the solo quests just to get everyone doing them and build some team spirit.
In direct answer to your question.. no it's really not worth farming the animal trash and if you can't kill the Attumen trash before it respawns you shouldn't really be in there yet. Yes, there's rep... but rep flows easily if you raid it weekly and you'll be getting epics and the feeling of accomplishment vs "we're just dying to first boss trash all the time, screw this."|||Skip the animal bosses. Do them once so everyone is convinced they are a pain in teh butt.
Do attumen. It's awesome, when you go in there. makes you think about CC tanking etc. I've pretty much got the pulls memorised, and i've written below how I would do it with a totally new group. so here you go:
Mobs on the way to Attumen:
- Handlers will HEAL the horses. Kill them first
- Chargers - will CHARGE and then FEAR. CC them, save till last (easier if only one mob up when you are feared)
- using both tanks to tank is the quickest way, however CCing and having one mob up at a time is the safer way. Your call.
- Most important. mobs have a HIGH resist rate to crowd control. Shackles must be refreshed no less often than 10 seconds. Use a focus-shackle macro. it's superuseful - you WILL need that macro for moroes. Expect ice trap to break early. make sure tanks pick up ice-traps ASAP.
- ZERO DPS until the tank has 5000 threat on the threat meter. Tell em that you will call when to DPS. ANY SINGLE ONE OF THESE MOBS WILL WIPE YOUR RAID. Noob DPS will take some time realising this :D
- if you are fighting trash and an individual dies, they must release and run back in straight away. this can actually really help, especially if your priest-shackler cops it, they can be back in time to throw another shackle
2 tanks, 5 dps. 3 healers, incl at least 1 priest and 1 hunter for shackle and ice trap
01. Buff up in the lobby
02. Grab the horse on the right. bring him back to lobby. Let tank get 5k threat then nuke
03. Grab the two horses straight ahead. Watch out for patrol. Bring back to lobby. Shackle one. Or tank both.
04. Grab patrol. Kill the handler, shackle the horse. Bring them back to lobby
05. everyone can move into the stalls area.
06. Grab the two horses to the left. Wait for the pat to go away. Bring them back to start of stalls
07. Move forward a little. Grab handler, horse and maybe another handler. tab-target as it can be hard to see the 2nd handler
08. If you didnt pull the 2nd handler in (07), wait for him to walk over and grab him on his own.
09. take the two horses to the left, CC as you will or tank both
Now to the two harder pulls, a 4-pull and a 5-pull. Watch out for line-of-sight (Los) and range issues here, the tanks will tend to go through the archways and then be out of LoS for healing.
10. 4-pull - kill handlers first, CC the horses. tank on each handler, once a handler is dead get the first tank to pick up the ice-trap straight away
11. 3 handlers and two horses, one a charger.
- Shackle charger
- ice-trap the other horse
- your strongest tank will multi-tank here. get the hunter to MD 2nd handler to main-tank.
- Kill order is the MT 1st handler, OT 3rd handler, then MT 2nd handler
- The OT must pick up the ice-trap as soon as 3rd handler is dead and build threat while you are killing the 2nd handler
Questions:
- what if an ice-trap resists? Answer - this is where it is nice to have a 2nd hunter or 2nd priest. otherwise, the hunter will have to sacrifice themselves and kite till a tank can pick it up. The best answer - allow the hunter trap cool down to wind up before the pull, so the hunter can immediately drop another trap if there is a resist.
BTW - tankadins - the way i do it these days, the tankadin tanks ALL of the mobs and we AoE them down or /assist
Plenty of attumen strats out there :D
However, there is a discussion on the table of farming the trash. This would include the three "spawnable" bosses, and primarily Attumen & Midnight, then working through any trash up to the other easily accessible bosses.
Our intention is for rep, for the 1 heroic badge and for any drops the trash might give.
Is this worth doing?|||Skip the animal boss.
Work on attunemen, clearing the ballroom and working on the maiden.
The maiden is much easier than moroes for most people, just need a paladin or two.|||Why should we skip the animal boss?
And we'll have a healadin and I'll be the maintankadin.|||Quote:
Why should we skip the animal boss?
The animal bosses loot is generally unusable by any class. While there is some rep to be gained, you'd be better off doing Heroic runs to train and gear your DPS and doing banquet hall trash for rep, rather than just grinding rep off of sub-par critters that require no skill and drop crap for loot.|||Actually...if youre just lookin for a shortcut to Maiden, traipsing through the Beast trash is quicker...you come up the back side of the maiden's hallway. Just don't wipe, as teh beast trash respawns fairly quickly.|||Kill attunemen.
clear to maiden and kill her (item you need for the quest is along the way)
The basement is a royal pain. Mobs are invisible, often bugged LoS issues and packed in close down there it just isn't worth it.
If you do attunemen and clear to maiden and attempt her as much as possible you will get some trash epix and it shouldn't take you long to down attunemen and get to the maiden.
I'm not sure how effective TANKADIN's are since 2.3 but we tried one prior to 2.3 and our warrior or a bear was much more effective.
I really don't know since the patch. But since you are a tankadin the ballroom pulls should be easy.|||Quote:
My guild is not quite ready for raiding Karazhan. We have a lot of work to do yet, particularly with coordination and with our dps not being skilled or really geared enough for true progression.
Is this worth doing?
Added the bold but that is why I think it is worth doing. Practice will help you get better with coordination and skill and the gear won't hurt either.|||If you are having problems with dps being skilled start with showing them how to assist.
They also need to know WHO to assist, which should be the MT.
Sometimes the RL will call out targets in vent (by the marks over their head) this helps some people.|||Kara is not that much harder coordination-wise, than 5 mans. It's still basic "mark the targets, make sure people understand what the marks mean, everyone focuses on kill targets in the order specified, let the tank get aggro and don't pull it" stuff.
Now, you have to know the fights, but start with WoWwiki for that... If you don't know about that the Spectral Chargers in Attumen's trash fear, that Attumen himself spawns at 95% and needs to be tanked away from Midnight, etc, etc then you'll struggle. But if you know that stuff and are good at following marks, etc you should be OK.
The only other thing that will hold you back is if most or all of the raid is just nastily undergeared. DPS in all greens will NOT cut it... but most DPS can get in blues in a couple of weeks of questing and 5 mans, so that's not a big deal. Same with tanks and healers really, though questing can be harder for them so you might want to group up even for the solo quests just to get everyone doing them and build some team spirit.
In direct answer to your question.. no it's really not worth farming the animal trash and if you can't kill the Attumen trash before it respawns you shouldn't really be in there yet. Yes, there's rep... but rep flows easily if you raid it weekly and you'll be getting epics and the feeling of accomplishment vs "we're just dying to first boss trash all the time, screw this."|||Skip the animal bosses. Do them once so everyone is convinced they are a pain in teh butt.
Do attumen. It's awesome, when you go in there. makes you think about CC tanking etc. I've pretty much got the pulls memorised, and i've written below how I would do it with a totally new group. so here you go:
Mobs on the way to Attumen:
- Handlers will HEAL the horses. Kill them first
- Chargers - will CHARGE and then FEAR. CC them, save till last (easier if only one mob up when you are feared)
- using both tanks to tank is the quickest way, however CCing and having one mob up at a time is the safer way. Your call.
- Most important. mobs have a HIGH resist rate to crowd control. Shackles must be refreshed no less often than 10 seconds. Use a focus-shackle macro. it's superuseful - you WILL need that macro for moroes. Expect ice trap to break early. make sure tanks pick up ice-traps ASAP.
- ZERO DPS until the tank has 5000 threat on the threat meter. Tell em that you will call when to DPS. ANY SINGLE ONE OF THESE MOBS WILL WIPE YOUR RAID. Noob DPS will take some time realising this :D
- if you are fighting trash and an individual dies, they must release and run back in straight away. this can actually really help, especially if your priest-shackler cops it, they can be back in time to throw another shackle
2 tanks, 5 dps. 3 healers, incl at least 1 priest and 1 hunter for shackle and ice trap
01. Buff up in the lobby
02. Grab the horse on the right. bring him back to lobby. Let tank get 5k threat then nuke
03. Grab the two horses straight ahead. Watch out for patrol. Bring back to lobby. Shackle one. Or tank both.
04. Grab patrol. Kill the handler, shackle the horse. Bring them back to lobby
05. everyone can move into the stalls area.
06. Grab the two horses to the left. Wait for the pat to go away. Bring them back to start of stalls
07. Move forward a little. Grab handler, horse and maybe another handler. tab-target as it can be hard to see the 2nd handler
08. If you didnt pull the 2nd handler in (07), wait for him to walk over and grab him on his own.
09. take the two horses to the left, CC as you will or tank both
Now to the two harder pulls, a 4-pull and a 5-pull. Watch out for line-of-sight (Los) and range issues here, the tanks will tend to go through the archways and then be out of LoS for healing.
10. 4-pull - kill handlers first, CC the horses. tank on each handler, once a handler is dead get the first tank to pick up the ice-trap straight away
11. 3 handlers and two horses, one a charger.
- Shackle charger
- ice-trap the other horse
- your strongest tank will multi-tank here. get the hunter to MD 2nd handler to main-tank.
- Kill order is the MT 1st handler, OT 3rd handler, then MT 2nd handler
- The OT must pick up the ice-trap as soon as 3rd handler is dead and build threat while you are killing the 2nd handler
Questions:
- what if an ice-trap resists? Answer - this is where it is nice to have a 2nd hunter or 2nd priest. otherwise, the hunter will have to sacrifice themselves and kite till a tank can pick it up. The best answer - allow the hunter trap cool down to wind up before the pull, so the hunter can immediately drop another trap if there is a resist.
BTW - tankadins - the way i do it these days, the tankadin tanks ALL of the mobs and we AoE them down or /assist
Plenty of attumen strats out there :D
Required Raiding Stats - Tier 1 Raids
Hi All,
I apologse if this topic has been covered already. What I am looking for is the minimum required raiding stats, per class, and within class an accepted talent spec (ie. Shadow Priest vs. Holy Priest etc.) for:
1) Entry to Karazhan
2) Mid->End Karazhan
3) Zul'Aman
4) Gruul's Lair
5) Magtheridon's Lair
If there is already a forum topic covering this question, could you be so kind to link it for me.
Thanks in advance.|||it's been covered, but...
For rogues they should start Kara with about 1300AP, 150hit, 20% crit. Combat spec or a trispec Hemo build - 11/2x/2x. They can get away with Mutilate if they really want.
I wouldn't worry about mid-late... they'll get drops that will improve them, but after a few runs they should be 1550+AP, 200+hit and roughly the same crit. This will work fine in Gruul too. I've not run Mags... I'd want a bit more AP and certainly more hit... 1650 and 250 or so.
If you can pull your weight in Gruul and Mag's you can do OK in ZA but you won't make the timed event runs. ZA is HARD for Kara geared raids... the tanks need a TON of hp (16k+) and DPS needs to be able to put out a lot of damage. It's not a run to do in blues.
As a reference I've got about 1750AP, 250ish hit and 22% crit in 3/5 T4 and Kara epics for the rest. I can mess with those numbers a bit depending on how I mix gear.
Have everyone look at the badge gear too... for rogues the boots and bracers are close to as good as you can get and the legs are very good too.|||for any class : good lvl 70 5 man instance blues should get you started in the not so hard fights in karazhan. Crafting profession epics are a welcome bonus, but not needed. So are heroic badge rewards, PvP epics etc.|||Yep, you can clear Karazhan from a starting point of lv 115 blues and rep epics (fully gemmed and enchanted) without too much bother. It's a nice solid place to start. Crafted gear works too, but isn't a must.. There's a load of nice pre-raid gear to get you started. Hell, some of the new heroic badge gear stacks up well to stuff from tier 5 instances :-)|||Thanks, I appreciate the replies.
What I am really looking for is numbers. I am a class and raid leader in my guild and I get a lot of people asking me if they are ready for a particular instance. What I am looking for is minimum numbers to tell them yes/no.
ie.
Gruul -> Warlock
Health = 8000?
Spell damage = 1000+
Spell hit = 16%
Spell crit = 25% (if destro spec)
etc.|||i think numbers are the wrong aproach.
Look at your people. If they put in some effort to get good gear they are ready to go. Best gems available / best enchants available / no green items / mix of quest rewards and 5 man instance blues.
It takes some time and some getting to know you rpeople. But you certainly did that, being a class leader and everything.|||I agree with twoflower, but it's hard to know about the classes which you're not familiar with.
Numbers are nice because they're clear, but the fact is that you can't really say "X" and if someone is shy of that by 2% exclude them... there will always be people who are close but not quite there by the numbers thought they'd do just fine in the run.
I'd use the level 70 instance/quest blues with appropriate gems/enchants as a guideline. It's not that they're blue, but rather that the 70 blues will end up giving you good starter Kara stats. If someone is in half greens... they're not ready. I know I wasn't. A green here or there, esp for some classes where there are greens almost as good as blues will be fine, but half greens in general will not be.
Gruul and beyond... no greens. You should be partially in epics and clothies should have the tailored items (PMC, Spellstrike, FSW, whatever is correct for their class/spec).
Tanks need to be at 490 defense.. they need to push crushing blows off the table.
Do NOT ignore gemming/enchanting. This is a huge indication of 2 things - whether someone cares enough to spend gold on them and whether they understand their class well enough get the right enchants.|||BTW
Tier 1 is L60 gear that drops in Molten Core
Tier 2 is L60 gear that drops in Blackwing Lair
Tier 3 is L60 gear that drops in Naxxramas
Tier 4 is L70 gear that drops in Karazhan, Gruul and Magtheridon|||In regard to gems. I mostly buy the green (not color) lvl'd gems for blues and epics. Should I only put blue (not color) and epic gems into epic items?
Thanks
|madox|||Yes. These are EPIC items. Putting green gems in them simply says you don't care. More than gear stats, you can tell how much someone cares about improving by the gems and enchants they put on their gear. Putting 1g gems in an epic says that you're not serious... at which point a raid leader might say "why draft that person, they're not serious about being as good as they can - they even cheap out on gems?"
Gold is EASY to get and gems and enchants are an easy way to increase and customize the stats of your toon. Now, I hear what you're thinking, I thought it myself... the Blue version is only a point or so better and it's 15x more expensive. True... but over several sockets that becomes 5, 7 or 10 points more of a stats. And THAT is significant.
I apologse if this topic has been covered already. What I am looking for is the minimum required raiding stats, per class, and within class an accepted talent spec (ie. Shadow Priest vs. Holy Priest etc.) for:
1) Entry to Karazhan
2) Mid->End Karazhan
3) Zul'Aman
4) Gruul's Lair
5) Magtheridon's Lair
If there is already a forum topic covering this question, could you be so kind to link it for me.
Thanks in advance.|||it's been covered, but...
For rogues they should start Kara with about 1300AP, 150hit, 20% crit. Combat spec or a trispec Hemo build - 11/2x/2x. They can get away with Mutilate if they really want.
I wouldn't worry about mid-late... they'll get drops that will improve them, but after a few runs they should be 1550+AP, 200+hit and roughly the same crit. This will work fine in Gruul too. I've not run Mags... I'd want a bit more AP and certainly more hit... 1650 and 250 or so.
If you can pull your weight in Gruul and Mag's you can do OK in ZA but you won't make the timed event runs. ZA is HARD for Kara geared raids... the tanks need a TON of hp (16k+) and DPS needs to be able to put out a lot of damage. It's not a run to do in blues.
As a reference I've got about 1750AP, 250ish hit and 22% crit in 3/5 T4 and Kara epics for the rest. I can mess with those numbers a bit depending on how I mix gear.
Have everyone look at the badge gear too... for rogues the boots and bracers are close to as good as you can get and the legs are very good too.|||for any class : good lvl 70 5 man instance blues should get you started in the not so hard fights in karazhan. Crafting profession epics are a welcome bonus, but not needed. So are heroic badge rewards, PvP epics etc.|||Yep, you can clear Karazhan from a starting point of lv 115 blues and rep epics (fully gemmed and enchanted) without too much bother. It's a nice solid place to start. Crafted gear works too, but isn't a must.. There's a load of nice pre-raid gear to get you started. Hell, some of the new heroic badge gear stacks up well to stuff from tier 5 instances :-)|||Thanks, I appreciate the replies.
What I am really looking for is numbers. I am a class and raid leader in my guild and I get a lot of people asking me if they are ready for a particular instance. What I am looking for is minimum numbers to tell them yes/no.
ie.
Gruul -> Warlock
Health = 8000?
Spell damage = 1000+
Spell hit = 16%
Spell crit = 25% (if destro spec)
etc.|||i think numbers are the wrong aproach.
Look at your people. If they put in some effort to get good gear they are ready to go. Best gems available / best enchants available / no green items / mix of quest rewards and 5 man instance blues.
It takes some time and some getting to know you rpeople. But you certainly did that, being a class leader and everything.|||I agree with twoflower, but it's hard to know about the classes which you're not familiar with.
Numbers are nice because they're clear, but the fact is that you can't really say "X" and if someone is shy of that by 2% exclude them... there will always be people who are close but not quite there by the numbers thought they'd do just fine in the run.
I'd use the level 70 instance/quest blues with appropriate gems/enchants as a guideline. It's not that they're blue, but rather that the 70 blues will end up giving you good starter Kara stats. If someone is in half greens... they're not ready. I know I wasn't. A green here or there, esp for some classes where there are greens almost as good as blues will be fine, but half greens in general will not be.
Gruul and beyond... no greens. You should be partially in epics and clothies should have the tailored items (PMC, Spellstrike, FSW, whatever is correct for their class/spec).
Tanks need to be at 490 defense.. they need to push crushing blows off the table.
Do NOT ignore gemming/enchanting. This is a huge indication of 2 things - whether someone cares enough to spend gold on them and whether they understand their class well enough get the right enchants.|||BTW
Tier 1 is L60 gear that drops in Molten Core
Tier 2 is L60 gear that drops in Blackwing Lair
Tier 3 is L60 gear that drops in Naxxramas
Tier 4 is L70 gear that drops in Karazhan, Gruul and Magtheridon|||In regard to gems. I mostly buy the green (not color) lvl'd gems for blues and epics. Should I only put blue (not color) and epic gems into epic items?
Thanks
|madox|||Yes. These are EPIC items. Putting green gems in them simply says you don't care. More than gear stats, you can tell how much someone cares about improving by the gems and enchants they put on their gear. Putting 1g gems in an epic says that you're not serious... at which point a raid leader might say "why draft that person, they're not serious about being as good as they can - they even cheap out on gems?"
Gold is EASY to get and gems and enchants are an easy way to increase and customize the stats of your toon. Now, I hear what you're thinking, I thought it myself... the Blue version is only a point or so better and it's 15x more expensive. True... but over several sockets that becomes 5, 7 or 10 points more of a stats. And THAT is significant.
Rate my gear in terms of being Kara-Ready. Thanks!
http://www.wowarmory.com/character-s...oon&n=Magnalon
As an enhancement shaman, the only things i'm not positive about are my shoulders and feet.
I know that the feet are listed by many as being Kara ready, but I just wanted to check.
Also, i'm getting these for my shoulders soon - http://www.wowwiki.com/Gladiator%27s_Linked_Spaulders
Thanks!|||Your gear is fine...Just go to kara and have fun.|||You posted this in the shaman forum. I responded there, this is a double post|||Quote:
You posted this in the shaman forum. I responded there, this is a double post
Oops - sorry :( - I thought my shaman post didn't go through because it had a 404 error after posting so I figured the board was messed up.
Thanks again for responding Justin!|||need more hit for kara imo.|||Quote:
need more hit for kara imo.
Unless you are a rogue, hit past the cap is not even close to as good as crit. AP is even better in most cases. Stop spreading false information.
As an enhancement shaman, the only things i'm not positive about are my shoulders and feet.
I know that the feet are listed by many as being Kara ready, but I just wanted to check.
Also, i'm getting these for my shoulders soon - http://www.wowwiki.com/Gladiator%27s_Linked_Spaulders
Thanks!|||Your gear is fine...Just go to kara and have fun.|||You posted this in the shaman forum. I responded there, this is a double post|||Quote:
You posted this in the shaman forum. I responded there, this is a double post
Oops - sorry :( - I thought my shaman post didn't go through because it had a 404 error after posting so I figured the board was messed up.
Thanks again for responding Justin!|||need more hit for kara imo.|||Quote:
need more hit for kara imo.
Unless you are a rogue, hit past the cap is not even close to as good as crit. AP is even better in most cases. Stop spreading false information.
raid sign ups
my guild uses group calendar mod for sign ups to raids and though it works pretty well it has a major down side that we can only set it to a number of each class. but we all know paladins heal or tank and warriors tank or dps.
do any of you guys use an ingame sign up that allows us to set a team make up of say
3 healers
2 tanks
2 mellee
3 ranged dps
after the number of places are filled then anyone else who adds name will be down as a reserve.
then we would be able to set a much fairer system of sign ups by all members|||There's no in-game addon that allows that, that I am aware of. I'd love to see one though.
On our website, we have folks sign up based on raid "role" for 10-person instances.
For 25-person instances, it is set up by class with the ability for someone to leave a "note" such as shadowpriests indicating they are DPS, Feral Druids, Protection Paladins, etc.|||Funny we're looking for the same thing. We're a casual guild with kara cleared, in ZA and gruul on farm... but we have a wide enough raneg of people that Guild Event Manager doesn't work that well for us since it is a first come, first served system.
We're looking for something that allows anyone to signup, but the raid leader to draft the 10 that they want since sometimes people who aren't ready for the raid signup.|||Use a website.
Use class officers.
Create a thread on the website that says "25 man raid ready" or "gruul raid ready"
Each class officer creates a thread and lists the people who are geared for 25 man raids in his/her thread.
This relieves some work from the raid leader.
It removes confusion.
It causes people to directly ask "how can i get better?" and then go work on it.
It also leads to gear reviews, which I perform many of for certain classes in our guild.
We do this, and unfortunately our site is down for server maintenance right this second or I would refer you to it.
we used gem previously, it isn't robust enough.
Also, when you apply the raid calendar on the site is well people start using the website and it makes for a great communication hub.|||Yeah, we looked into GEM because we had the "Oh i forget to check the site" issue... which I personally have no sympathy for.
Do you use raidspace or anything? Or just threads in the forums?|||we are setting up a kara ready rank and 25 man ready rank so we can get respective players to sign up first come first served its just the problems are 3 warlocks sign up b4 a mage or shad priest then 2 locks get upset.
but i suppose you cant please all the people all of the time|||We use Raidninja, with 2 cores for each class and 2 reserves. Also our Maintank, Raidleader and the guys who maintain the forums (2 Paladins) get auto-signed.
After that, invites are still handled according to raid needs, meaning if we do Leotheras on a day where the tanking warlock could only sign as reserve, because 2 guys were faster, he still gets prio.|||We used web-based signup, but the actual raid setup isn't always the same as the signups, as we need precise class/spec balances for some fights, and we sometimes have too many X or Y signed up, and need to sub people.|||Group Calendar, and set it to manual (not auto) confirmations. Then you can accept the signups a couple of days before.
To be honest, my last guild were calendar nazis. My guild, I set a general schedule for the week then never look at signups. Everyone knows what time invites go out, if they feel like raiding they will be there. that's really the bottom line - if you are having trouble with signups, it means you are having trouble motivating people to raid.
It goes something like:
- wed Gruul (if enough), Kara or ZA
- thu kara
- fri kara
- sat ZA
then the guys will organise another kara over the weekend for alts
Monday's are sometimes spent cleaning out the dregs in kara or premades for BGs|||The problem with saying "If they're interested they'll be online" is that you might have 15 people interested in Kara... so they all log on... and you have 10 spots. No biggee, right? But my guild is mostly made up of slightly older folks (25-35 and some over) so that they may well have better things to do that login and hope they have a raid spot. Or they will be planning their week and want to KNOW if they have a spot next Friday, because if not they're going out to a movie, or accepting some invite to have dinner, etc. They aren't going to keep everything open in the hopes of raiding, nor should they have to.
do any of you guys use an ingame sign up that allows us to set a team make up of say
3 healers
2 tanks
2 mellee
3 ranged dps
after the number of places are filled then anyone else who adds name will be down as a reserve.
then we would be able to set a much fairer system of sign ups by all members|||There's no in-game addon that allows that, that I am aware of. I'd love to see one though.
On our website, we have folks sign up based on raid "role" for 10-person instances.
For 25-person instances, it is set up by class with the ability for someone to leave a "note" such as shadowpriests indicating they are DPS, Feral Druids, Protection Paladins, etc.|||Funny we're looking for the same thing. We're a casual guild with kara cleared, in ZA and gruul on farm... but we have a wide enough raneg of people that Guild Event Manager doesn't work that well for us since it is a first come, first served system.
We're looking for something that allows anyone to signup, but the raid leader to draft the 10 that they want since sometimes people who aren't ready for the raid signup.|||Use a website.
Use class officers.
Create a thread on the website that says "25 man raid ready" or "gruul raid ready"
Each class officer creates a thread and lists the people who are geared for 25 man raids in his/her thread.
This relieves some work from the raid leader.
It removes confusion.
It causes people to directly ask "how can i get better?" and then go work on it.
It also leads to gear reviews, which I perform many of for certain classes in our guild.
We do this, and unfortunately our site is down for server maintenance right this second or I would refer you to it.
we used gem previously, it isn't robust enough.
Also, when you apply the raid calendar on the site is well people start using the website and it makes for a great communication hub.|||Yeah, we looked into GEM because we had the "Oh i forget to check the site" issue... which I personally have no sympathy for.
Do you use raidspace or anything? Or just threads in the forums?|||we are setting up a kara ready rank and 25 man ready rank so we can get respective players to sign up first come first served its just the problems are 3 warlocks sign up b4 a mage or shad priest then 2 locks get upset.
but i suppose you cant please all the people all of the time|||We use Raidninja, with 2 cores for each class and 2 reserves. Also our Maintank, Raidleader and the guys who maintain the forums (2 Paladins) get auto-signed.
After that, invites are still handled according to raid needs, meaning if we do Leotheras on a day where the tanking warlock could only sign as reserve, because 2 guys were faster, he still gets prio.|||We used web-based signup, but the actual raid setup isn't always the same as the signups, as we need precise class/spec balances for some fights, and we sometimes have too many X or Y signed up, and need to sub people.|||Group Calendar, and set it to manual (not auto) confirmations. Then you can accept the signups a couple of days before.
To be honest, my last guild were calendar nazis. My guild, I set a general schedule for the week then never look at signups. Everyone knows what time invites go out, if they feel like raiding they will be there. that's really the bottom line - if you are having trouble with signups, it means you are having trouble motivating people to raid.
It goes something like:
- wed Gruul (if enough), Kara or ZA
- thu kara
- fri kara
- sat ZA
then the guys will organise another kara over the weekend for alts
Monday's are sometimes spent cleaning out the dregs in kara or premades for BGs|||The problem with saying "If they're interested they'll be online" is that you might have 15 people interested in Kara... so they all log on... and you have 10 spots. No biggee, right? But my guild is mostly made up of slightly older folks (25-35 and some over) so that they may well have better things to do that login and hope they have a raid spot. Or they will be planning their week and want to KNOW if they have a spot next Friday, because if not they're going out to a movie, or accepting some invite to have dinner, etc. They aren't going to keep everything open in the hopes of raiding, nor should they have to.
RoS
every time we kill RoS, we stay in combat till everyone left the instance. This gives problems for looting if the ML is dead aswell as slowing us down. Anyone else having this problem ?|||I don't think we've ever encountered this problem.|||strange, because we realy had this happen every kill the last month. 4 times in a row. only option is everyone dieing, because normaly we dont have enugh people alive to make it out of the room again. or everyone ports out and zone sin again, which is even more time consuming.
tonight, we had someone alive who could rezz ( he was the only one not in combat, a shaman who self rezzed ) and he rezzed us all. we were in combat all the way trough the trash to teron gorefiend. Only way that people got rid of the bug was dieing, porting, mage invisability, rogue vanish.|||Perhaps try alt+f4ing out?|||have had it happen to us for months now, every time
solution - everyone put on their neck before ROS, or just clear to shahraz in combat, or pull 20 packs and die|||well, we still have this bug every week.
our solution was to have a mage use invisability, get out of combat, create a portal to shattrath, everyone take it and go back to BT with the amu from illidan. Takes about 5 minutes, still way too much, but it is the best thing we came up with.
I still dont know what causes that bug -.-
tonight, we had someone alive who could rezz ( he was the only one not in combat, a shaman who self rezzed ) and he rezzed us all. we were in combat all the way trough the trash to teron gorefiend. Only way that people got rid of the bug was dieing, porting, mage invisability, rogue vanish.|||Perhaps try alt+f4ing out?|||have had it happen to us for months now, every time
solution - everyone put on their neck before ROS, or just clear to shahraz in combat, or pull 20 packs and die|||well, we still have this bug every week.
our solution was to have a mage use invisability, get out of combat, create a portal to shattrath, everyone take it and go back to BT with the amu from illidan. Takes about 5 minutes, still way too much, but it is the best thing we came up with.
I still dont know what causes that bug -.-
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