Wednesday, April 18, 2012

Azgalor!

Ok, we're up to azgalor now. I read the wikki, all that good stuff.

First and only attempt we got him to 50%.

The reign of fire really causes a lot of dmg, is this basically a healing intensive fight?

It seems like it might be a little of a luck based fight because if 2/3 healers get teh "doom" your in trouble.

How do you guys do this fight?|||- Boss get's misdirected onto MT who stands near Thrall.

- Have 2 OT's standing were the semi-nude taurens reside (other side of the field, back to mountains), make sure hunters save MD for demon

- Spread out 360�

- Melee save bloodlust + trinket rotation untill after warstomp

- Ranged switch from boss to demon dps.

- Pretty healing intensive fight, but not more then say Na'jentus.|||We haven't tried najentus yet. But this fight does not seem too difficult.

I must admit, the first three bosses were really not as tough as I expected them to be.

We need to work on our normal problem "standing in some crap that kills you" and must make sure people with the /doom run to the OT's who get a MD when the time comes.

Sad thing is, my gloves are better than t6 and the t6 set bonus is terrible.

I did get the haste belt off the third boss,and i have the pattern for the haste bracers. I also now have access to haste gems. After trying this fight I can see why HPS is king.|||well, all of hyjal is not as tough as it looks first.

have fun with archimonde though. the fight is nothing but "dont stand in the things that kill you".|||Quote:








well, all of hyjal is not as tough as it looks first.

have fun with archimonde though. the fight is nothing but "dont stand in the things that kill you".




We might be in trouble on that one.

I heard something about a hilltop....|||well, it will teach you the lessons you need for illidari council :) as said in another thread, council is "the superbowl of not standing in things" :D|||Bring Druids.

Bring warlocks.

SS/CR healers.

Problem solved.|||save soulstones and use them as people get the doom debuff (before they die obviously).. this way you can pick and choose who gets rez'd.

same with b-rez

Have people wear shadow resist necks from BT (if you have 'em) as you can resist the silence which makes a healer's job a little easier

spreading out is the key, along with people having spell detail up so they can instantly know when they are in reign of fire and gtfo with whatever life they have left.

We usually let him kill his way to thrall and then right as he aggro's thrall, we MD to the MT who is standing clearly accross the way between the 2 huts/structures (on the hill)

- --- -> Thrall's stairs

- X -> Thrall

-

--------------------- -> road/path in

MT -> waiting



that's plenty of spreading out room or running out room for reign of fire

We tank the doom adds right in front of thrall's little stairs area so that the NPC's provide help with them. When someone gets doom, they run from the fight to the stairs, putting the add tank in between them and the fight.. this way no adds make it into the raid. The Tauren warrior NPC's on the hill will help with Azgalor.|||I wear the neck from tidewalker for this fight.

4 second silence instead of 5. Does not sound like much but when you have insta-cast heals it makes a difference.

I'll wear that over the BT neck for this battle.|||You've probably figured this out allready, but make sure Thrall doesn't get cleaved.

Rain of fire is more annoying to melee than ranged so we use melee on doomguards. You can get the tauren warriors to help out on doomguards, but they'll run over to azgalor and get pwned if you kill all the doomguards. We don't really worry that much about the doomguards. We just have enough dps to keep them in check so the tanks don't get overrun. They'll despawn after the fight so the dps is better spent on Azgalor imo.

Getting people to understand that rain of fire gives a debuff was oddly enough the hardest part for us. Make sure no dps goes back into range of RoF unless they're able to deal with the debuff on their own. 2 ticks of RoF+the debuff=~10k dmg iirc, so if you run back in to dps with pot and HS on cd and less than 9-10k hp things will look ugly if you get hit by another RoF. Silence, a rather hard hitting boss and possible dooms on healers are keywords here ofc.

They just nerfed the area of RoF, but I can't remember if they changed anything else like the max range on it.

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