Thursday, April 19, 2012

Prince frustration

After 6 wipes on Prince last night, we called it quits. Moroes, Opera, Curator in just over 2 hours, Aran on the first try (never even polymorphed, no deaths). Up to Prince, and it was like we all got debuffed with 'Noobishness'.

On four of the six wipes, the first infernal in phase 3 dropped right on top of the tank - leaving him very few movement options. The second or third infernal then dropped on the party after they'd moved following the tank move. On two of those attempts, we managed to hang on and dodge the infernals enough to get down to 6% and 8%. We were light one of our regular DPSers, so we probably would have made these into kills normally.



Of the remaining two wipes, one of our three healers dozed into an infernal while enfeebled very early, and the tank got thrashed quicker than the other two could handle (Prot War. 12.6khp, 15.4k armor unbuffed) - the other the main healer got hit with axes right at the start of phase 3 while still enfeebled from phase 2 - one hit and down. Not sure how you 'l2play' past that.

The week before, we had him down on the second try - our second time ever. The week before that, first try, on our first attempt ever.

I know the Infernals are 'random' but I swear there is a dev somewhere laughing like mad as he clicks the minimap and sends that next fire-monster right at the middle of our party....

Is the fight really as much whether you end up boxed in as it is Tank survival and a DPS race ? Is there any particular starting placement that seems to be more prone to infernal placement than others ?

We went back down and took out some frustration on Attunmen - got some Alts some epics at least.|||Have all your ranged stand on the white square that is just inside the door.

Have him tanked against the back wall.

Ranged and healers never move from the white square.

Tank never moves.

Melee dps runs in and out as they get debuffed.

The very worst thing that happens is an infernal drops between the door and the prince, if this happens melee dps must stand on the square and wait for that infernal to despawn. The rest of the raid group can continue to heal and dps.

If you have the tanking and healing it is very tough to lose using this method.|||It's not as much about where you start as it is about where you move when infernals drop, although it is a very good idea to have the whole ranged group standing in the middle of the room to start off.

For example, if an infernal drops directly to the left of the tank barely out of range, get him to move a sizeable distance the right. If you don't get him to move, there is a chance of another infernal dropping directly to his right... and then your tank is boxed in. This is also why your casters don't want to start on the side of the room; it only takes 1 bad infernal to lock you in place.|||Quote:








Have all your ranged stand on the white square that is just inside the door.

Have him tanked against the back wall.

Ranged and healers never move from the white square.

Tank never moves.

Melee dps runs in and out as they get debuffed.

The very worst thing that happens is an infernal drops between the door and the prince, if this happens melee dps must stand on the square and wait for that infernal to despawn. The rest of the raid group can continue to heal and dps.

If you have the tanking and healing it is very tough to lose using this method.




Our groups have never mastered this position. However, there is a similar one on the opposite end of the area that works the exact same way.

Frequently, our melee will have to wait for a despawn, but provided it doesn't happen during phase two, everything is fine.|||Ever since we moved to having just two healers, the extra dps has meant we burn him faster and therefore there are less infernals to drop, and therefore less "randomness" to the fight.

And we always start with the ranged group somewhat in the middle. We usually move once or twice.|||The way i do it, there is no randomness.

If an infernal lands on the tank or between the tank and the door, melee have to stay out and throw knives or whatever they can do. If the infernal lands on the tank he needs more heals.

That is all, if you do it this way it is a healing based fight, not a dps based fight.

No matter how many infernals you get you will never take infernal damage standing on that square, as long as the tank is in healing range the fight can go on forever.

The tank himself could melee the prince down with enough healing, must heal through the axes as well for the third portion.

We killed him last week with only 2 ranged dps, myself and a hunter. rogues were standing around for at least an entire phase.

Took 11 minutes I think, but it was easy.|||Quote:








Our groups have never mastered this position. However, there is a similar one on the opposite end of the area that works the exact same way.

Frequently, our melee will have to wait for a despawn, but provided it doesn't happen during phase two, everything is fine.




We've used both of these positions. Sometimes we don't have to move at all, other times we've had infernals that drop in both the tanking and healing spots. The method that works well for our group is that we start out utilizing a spot on the back wall that rarely has infernals land on it. We have a hunter who's job it is to watch for infernal landings and move the healing/ranged group as appropriate. The hunter has a raid mark over his head, and melee dps runs back to the mark whenever an enfeeble occurs. If I need to move the prince to keep in range of the healing group, or due to infernals then I move along the wall.

The sad thing is that it is a really random fight. We have had a couple of attempts where there were infernals all around the walls, but almost none in the middle, which quickly wipes the group. We've had fights where we've never had to move him, and other fights where we've moved him all over the walls.|||Quote:








Have all your ranged stand on the white square that is just inside the door.

Have him tanked against the back wall.

Ranged and healers never move from the white square.

Tank never moves.

Melee dps runs in and out as they get debuffed.

The very worst thing that happens is an infernal drops between the door and the prince, if this happens melee dps must stand on the square and wait for that infernal to despawn. The rest of the raid group can continue to heal and dps.

If you have the tanking and healing it is very tough to lose using this method.




I agree with this EXCEPT the white square....If you get boxed in, you could run into big problems.

We start out with the healers and ranged near the door, but then move towards the middle of the room, to give us flexibility.

Always make sure that a person who is enfeebled moves to the ranged folks, to make sure Price doesn't kill them.

It a long fight, but isn't that difficult once you have the process down.|||Quote:








I agree with this EXCEPT the white square....If you get boxed in, you could run into big problems.

We start out with the healers and ranged near the door, but then move towards the middle of the room, to give us flexibility.

Always make sure that a person who is enfeebled moves to the ranged folks, to make sure Price doesn't kill them.

It a long fight, but isn't that difficult once you have the process down.




How would you get boxed in? Infernals cannot (or do not) ever drop close enough to the door to cause you to take damage with your back to the door (if standing on the white square.

If you do get boxed in, why does it matter? You are still in range to heal the tank and ranged dps can continue to dps (shadow priests can't really mindflay if an infernal is right in front of them but dots+mb works, so do mage fireballs..hunter etc)

I'm not sure if I'm describing the fight correctly.

imagine you had all mages for dps.

1 tank

2 healers.

tank positions onto back wall within healing range.

Healers heal him.

Mages do ranged dps

Mages+healers never ever have to move from the white square, no matter if they are enfeebled or not, they will not take shadow dmg from the prince and they will not take infernal damage.

Add melee damage and they ahve to run in and out of enfeeblement.

Its that easy.|||Quote:








How would you get boxed in? Infernals cannot (or do not) ever drop close enough to the door to cause you to take damage with your back to the door (if standing on the white square.





We got killed by one that was doing damage to the ranged group that were at the door. Unusual maybe, but certainly not impossible - not sure whether the white square is the key - We'll maybe try it next time up.


Quote:




If you do get boxed in, why does it matter? You are still in range to heal the tank and ranged dps can continue to dps (shadow priests can't really mindflay if an infernal is right in front of them but dots+mb works, so do mage fireballs..hunter etc)

I'm not sure if I'm describing the fight correctly.

imagine you had all mages for dps.

1 tank

2 healers.

tank positions onto back wall within healing range.

Healers heal him.

Mages do ranged dps

Mages+healers never ever have to move from the white square, no matter if they are enfeebled or not, they will not take shadow dmg from the prince and they will not take infernal damage.

Add melee damage and they ahve to run in and out of enfeeblement.

Its that easy.




I'm game for a try - but this has been our experience so far - half the people say it works, half say it doesn't. Of course, the official boards say their 12 year old son does it solo on his holy priest and L2play....

:)

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