Saturday, April 21, 2012

Fathom Lord!

After a holiday lull we did leotheras for two nights back to back and hes down. =)

So... Fathom lord?

Theres a couple different strats and kill orders for this... so just looking for peoples personal experiences and comments. Some say to kill the hunter first... others say the shaman.

I could some advise about healing arrangements and the kill order while I build a battle plan, if anyone cares to share.|||We kill the shaman first because he did way to much damage for us. Meanwhile we have a rogue kicking the priest in the far corner, healed by a shaman (who can shock when the warrior and rogue are frozen).

If you can keep everyone alive, the hunter will die aswell probably. Although the fase were you kill the priest is hellish according to our healers, we always get Kara down once we get to killing the Priest.|||we killed hunter - shaman - priest.

everyone who does damage should have a /target spitfire totem macro.

dont remember him very well though, i havent been to ssc that long.|||Wow yamaha you really jumped ahead of me, we still haven't downed hyrdoss...

It was only a few weeks ago I was giving you tips on vr.

Dang! Oh well, we're going to start working on hydross this week.|||We kill the Shaman first.

His burst can nearly one shot a tank if you're unlucky and that's really not something you'd like to see happen.

Then Hunter, then Priest, then Karathress.|||Quote:








We kill the Shaman first.

His burst can nearly one shot a tank if you're unlucky and that's really not something you'd like to see happen.

Then Hunter, then Priest, then Karathress.




Same here. The burst the shaman can do is just retarded. Add parry to the mix and it's pretty much luckbased. Use all your tricks like imp, scorpid, GoA (if you have a spare shaman) for the tank and remember the macro ofc.

We do shaman, hunter, (hunterpet,) Carbidis, Karathress. Shaman and hunter on top of each other to make use of blade flurry, cleave, multi etc. We use CoT and mages to interupt Caribdis as rogues get trapped.

Having dedicated healers on the healers (Guessing the Karatank healer and caribidistank healer, haven't really looked into how they sort it) and making sure everyone pays attention to their own health before running into range of the bolts from carbidis is important. Same thing for Kara after Caribdis is down.

Also remind your DIed/SSed healers to wait for the spitfire totem to despawn before they start ressing after wipes..|||Same for us:

Shaman -> hunter -> pet -> priest -> kara

We rarely have problems with him but if something bad happens it's usually when the shaman is up. So taking him down first seems like a good plan to me.

We only have a shaman interrupting heals on priest in the meanwhile.

Other than that everyone watch their own health. No need for damage whoring as the enrage timer isn't that bad (provided the heals gets interrupted). All DPS make a /target spitfire macro.|||Oh.

One thing.

Do not use a Paladin tank on anything important here. Unless it has been changed, the Shadow Bolts only hit people with Mana... Which includes Paladin tanks.|||Owe. gg poor pally tanks.

Someone was talking about how important "grounding totem" is during this fight. My best guess was because of the tidal surge Kara will gain. Maybe its important to melees being frozen.

But I am not sure.

Also, I read you have to kill one type of hunter pet, but not the other. How could you just "not kill" the pet tho? You'd have to tank it the entire time less it despawns... right?

Stacking the hunter and the shaman? Humm. Anyone else do this?

Any consequence of having them close together? Doesnt the hunter do stings?

[edit]

Oh, do we have to ninja-pull that pat in the back of the hall RIGHT near the fathom lord ? (Is like 4-5 nagas... I assume we do) We are comming from the leo side (not talking about the shield-bearer pat)|||We kill hunter, shaman, priest. We have a druid tank the shaman, his windfury gives his nasty burst damage. Done it with a warrior, but it's easier with a bear.

The healing on the shaman is kinda annoying. The healers get a lot of damage from the spitfire totem. I know this sticky bit of healing, as it's usually my job on this fight. The way we do it (after some experimentation) is as follows:

Bear tanks the shaman back in one of the alcoves, with a misdirect to take his target down there (the priest in the oppisite alcove, likewise). Pally and shaman on the bear- since their standard raid healing gear gives them lots of HP, and other finge benefits. Also, a priest goes with them. All three healers are in the same group. The pally and shammy stand about 30 yards away from the bear, and the priest about 11 yards from those two (still in PoH range). The pally puts on fire aura (the damage is painful but infrequent, so conc aura isn't a huge win here). The shammy drops the usual wrath of air, mana stream totems and pops an ES on thebear, WS on self. During the fight, the pally and shammy keep the bear on 100% as far as possible, and ignore their own health, the priest keeps them up with PoH and sometimes direct heals. Pick strong healers for this job- especially if you're not killing the shammy first (it helps if the shammy has elemental warding in their spec too).

Aaaaanyway, they spam and spam, eventually, the raid comes and DPSses down the shammy add, and those three healers can go to other places- to help the MT healer, or help the raid/tank on priest. Profit.

For the rest of the fight, the MT usually starts off with one healer, and gets another when the first or second add is down. The MT kites the boss across the raised platform bit, to avoid some of the totemage- the extra healer becomes more important after the adds start dying. A single healer on the priest tank can cope until help is freed up, one on the raid full-time. Healers are normally set up thus:

Priest, pally, shammy: for the shammy add tank (priest healing the others rather than the tank, they should be able to trust the priest and ignore their own HP). Two pallies would do at a pinch, but different cast times are handy for such big burst damage

1x healer on the priest tank

1x healer on the main tank

1x healer on raid

1x healer on the hunter tank

1x healer floating on the hunter pet tank/hunter/whatever's close

We normally take eight healers, but have done it with six or seven before (though it was hard).

Oh, and the hardest healing job in this fight is the shammy tank, without a doubt. I've solo-healed it for short periods before (when the other healer who was way too fragile because he lacked basic class clues and didn't know how to itemise) died shortly into the fight. I managed to keep the bear alive with a little bit of tear-ass spamming, popping all my cooldowns until another healer could be moved over there. Don't try this at home, kids (I guess, unless you're full t6-quality), and so is your tank :-).

Anyway, YG, this is how we roll (y0). I hope some of the above made sense, and might even be useful. Good luck.

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