Wednesday, April 18, 2012

BT, MH and Sunwell Pleateu - First impressions?

Wow, I actually started a thread ;)

So.. with the attunements being lifted and Sunwell Plateau in the game what are your first impressions?

Anyone without Kael&Vashj down had a go at Rage yet (or BT even)? Would be interesting to know what a guild halfway into SSC and TK thinks of Rage. I have a feeling most guilds that went through the old attunements often spent more time than necessary in those instances and got more gear and practice than needed for the first part of MH.

Vashj being too hard (imo) and Kael not exactly being a pushover has also been a big factor in holding guilds back ofc.

Gear isn't the most important part, but it does make a difference. We spent a lot of time in SSC&TK attuning people and ended up with a pretty pimped out team of core raiders. I'm sure we would have met MH with a lot weaker raid without those extra runs to replace people quitting and leaving (being on a low pop PvE server doesn't really make recruitment any easier either.. ).

That said, Rage and even Anatheron and Kazrogal really are pushovers considering where they are in progression.

Would also love to hear from anyone having tried SP. We're considering having a go to get an idea how hard it is (we're currently at Bloodboil and expecting Archi down this week).|||I think it was a good move to remove the attunements at this stage of the expansion, and I'm liking the title. :P Was amusing last night when we were clearing MH to see one of the more casual scrub guilds downing Winterchill, and I'm assuming they've only been wiping in T5 instances so far because they haven't posted any kills on the realm forum.

We're taking it easy and not going to Sunwell for the first time until next monday. From what I've heard though is that Kalecgos is mostly about execution and should be np for a half T6 geared raid, but it's likely you won't have the dps to down Brutallus until you've farmed BT for a while. Think he required 28k raid dps in total, I reckon we'll need a bit more farming as well.

Really liking Isle of Quel'Danas too, gonna try Magisters Terrace out today. Just hoping curse.com stops being so choked up and all the addons get sorted out, seemed to have a lot of problems with the new combatlog.|||Haven't seen Sunwell yet. We're only just past Teron, so gonna wait a bit more. Don't quite feel like clearing some 12-15 involving trash pulls just to wipe on the first boss and have to do it again.

I still think Vashj and Kael are at the right place in progression and am pretty pleased that the first couple bosses after are easier - it's sort of a reward. It wouldn't have made any real difference if the first bosses had been as hard as those two, and Naj'entus and Azrogal would've been in place of K+V.

You'd still have been blocked - just at a slightly different place.

Have to agree it's a good move to just remove the attunement requirements by now. It gives more people a chance to see what it's all about and the 'real' t4/t5 guilds likely won't get any further than the first two bosses in MH anyway.|||My overall impression of the Sunwell Plateau so far is a favorable one. Kalecgos's trash was adequate, but nothing to write home about. Basically, it's a remake of the Illidari Council trashmobs (single killer robots + groups of blood elves who belong to specific classes), with some ZA-style scouts thrown in for good measure. The boss encounter itself, on other hand, was simply brilliant: elegant to the point of almost becoming minimalistic, yet surprisingly open-ended.|||Archi turns out to be a cool fight. Preparing with the tears by jumping of that cliff besdies the road for 30 minutes is fun. We're thinking of having a 'last man stand' competition for some dkp ^^

Magister's terrace is nicely laid out. Fun bosses, though I did expect some new strategies. Haven't tried heroic yet, but will farm untill that damn nice trinket drops.|||We just killed Kael the last night before the patch, so I assume we will be having no trouble at all with Rage. Going there tonight ;)|||Kalecgos is an interesting fight..|||Finally downed him tonight. It looks like equipping the entire raid with Karazhan AR trinkets makes a *huge* difference in regards to Arcane Buffet survivability.

While waiting for the raid, I had a chance to try out MgT (both normal and heroic versions) on my tankadin. And I tell you, when I finally figured out how the abilities and the AI of the third boss and her adds worked, I actually laughed out loud IRL. Whoever thought of putting a 5v5 Arena team into a PvE instance was a mad genius.|||Quote:








Whoever thought of putting a 5v5 Arena team into a PvE instance was a mad genius.




Will agree with you on this one. I wiped like 5 or 7 times in heroic. Rogue / Arms Warrior are really strong and a pain. I am either stunned or feared throughout the fight. And by the way, I happened to reach their with Hunter, Me (Tank), Priest (Healer), Mage (Fire) and Druid (Feral) in heroic mode. The fight was a pain. We finally got control of it when the druid off tank and off heal as well lol. Lack of CC is a death wish there.

One question, (not sure for where to go with this question) if a 25 man group who have cleared Gurul's ... can we jump into Sunwell raid to do trash only and no bosses, as I think we will be interested in the new recepies and drops from the new raid instance. Is this possible or worth the shot? or we won't even stand a chance at all?|||Quote:








Finally downed him tonight. It looks like equipping the entire raid with Karazhan AR trinkets makes a *huge* difference in regards to Arcane Buffet survivability.

While waiting for the raid, I had a chance to try out MgT (both normal and heroic versions) on my tankadin. And I tell you, when I finally figured out how the abilities and the AI of the third boss and her adds worked, I actually laughed out loud IRL. Whoever thought of putting a 5v5 Arena team into a PvE instance was a mad genius.




Well, to be fair, the tier 0.5 quest line had a somewhat similar encounter, so it isn't like it's completely new. I did like the encounter though.

And syed... to be frank, I wouldn't bother. t6 groups can wipe on 'em still if they don't execute it right. If you do go try, bring 5 mages.

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