Saturday, April 21, 2012

Hydross the Unstable

Any tips/tricks that should be adhered to during the transition phase(s)?

It seemed that our healers would get simply POUNDED by the adds once they spawned if they even the slightest healing.

We also found it better for healers to run across the imaginary line (in case they drew aggro), but had some trigger-happy Fire Mages that couldn't seem to shake aggro in time.

How soon prior to the tanks doing the phase transition do you need to stop doing DPS/healing?|||Quote:




It seemed that our healers would get simply POUNDED by the adds once they spawned if they even the slightest healing.




Tell them "Hold their breath" during transition. They need to be aware of the fight mechanics. While hes "walked over" its okay. Once hes "over the line and about to switch colors" its not okay. Dont heal.

Make sure the raid is getting the HECK out of the way of where hydross is gonna be. We had healers standing right where the nature tank picks hydross up. Ads would bone them almost instantly.

If hydross turns nature for your nature tank, its safe for your nature tank to thunderclap to initially attract the ads, and vise-versa for frost tank. It buys time but dont let the tank distract from his primary job of spamming on hydross. The other downside is the ads kinda clump quick and its tough to tell which (or which two) are yours.

We have the "occasional stray add" but its OK if its only for a few seconds. Pick it up asap.

Once hydross is passed to <appropriate resist tank> its perfectly fine for <no longer main tank> to pick up one of the ads or be in charge of chase down 1 if it got away. He can stun it if its hurting em a bit. But one add of opposite resist won't kill ya, and should be dead within a couple marks.


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We also found it better for healers to run across the imaginary line (in case they drew aggro), but had some trigger-happy Fire Mages that couldn't seem to shake aggro in time.




We do that for some of our higher DPS. they pull hydross sometimes AFTER transition when theres not a lot of agro yet. Saved some wipes in doing so. That one person dies instead of everyone. We also have 1 resto do that. His HoTs often get him in trouble so he gets on the appropriate side.


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How soon prior to the tanks doing the phase transition do you need to stop doing DPS/healing?




Dont stop all heals. Have the OT healers and raid healers hold their breath. But the main tank healer should "ease off". Dont completely stop. The MT will die if you stop heals during the walk. Especially because sometimes he might take 1 hit of opposite resist. Pallies are our standard tank healers and they have a very low heal:agro ratio so its not usually a problem. Very rarely they might get big crit heal right after color change but hardly often at all and my shield slam usually counters thinks like that.

DPS? When four marks hit, I say "Transition, stop DPS" ,loud and clear, and start walking him. If the reciever gets water tombed I call HAULT until it fades, then resume walking him back.

Oh, if use huntards to do a misdirect rotation for picking up hydross, do yourself a favor and make sure each and every one understands to cast misdir before the color change, then WAIT and SHOOT the misdir shots AFTER the color change. Dont be like us and die so many times because people used the misdir before color change, hit him after the color change and pulled hydross across the line causing 8 adds then feign death back to the tank for a total of 12 ads|||You should know how long DoTs last and similarly, how long HoTs last.

(24seconds, roughly). So... 24 seconds before you move him to the next phase, you tell people to stop DoTs (this includes HoTs). You also tell people to stop DPS about 5seconds before the phase shift.

NO DPS should be on the boss around the transition. Not even after the switch.

Tanks should get solid aggro first before DPS can nuke again. 5 seconds or so are not going to wipe you on the enrage timer. If it does, you've got a whole different problem.|||Priests can hot and prom the tank to keep them alive.

Fade will drop any aggro that renew might give, prom simply provides heals and threat for the tank.|||Quote:








Priests can hot and prom the tank to keep them alive.

Fade will drop any aggro that renew might give, prom simply provides heals and threat for the tank.




A well-timed Lifebloom, Prayer of Mending and Earthshield will indeed all help, yes =)

Note the 'well-timed' bit though.|||You can prom anytime after the switch, it creates no threat for the caster.|||Technically it creats a small cast agro. We discovered that with lurker adds click active. Poorly timed PoM = dead island.

Wont matter on hydross though.|||How do you folks kill the adds? AOE them all, or have select raid members go after them, or what? And how long would you say it usually takes to down them?|||For us, 2 warlocks seeding them / hydross.

All adds are down within the first 2 marks. Unless one strayed and had to be chased or w/e.

Occasionally we got 3 locks doing it but most tuesdays its 2|||About the healer issue...meh...

When I heal there I pull aggro on the adds after the transition even as a holy paladin with salvation on. We make the transition a bit after hitting the 100 % water mark, and 250 % poision mark, so the tank is taking huge burst damage and we can't afford to stop healing because that = dead tank. It's a riskier way to do it, I suppose, but it allows the dps to take off more of Hydross' life during each phase.

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