Saturday, April 21, 2012

Zul'Jin!

So, my guild cleared Zul'Aman last night. We have been working on the first 3 bosses or so since the patch, and this week we finally got a good group in and took down the Dragonhawk Boss and the Hex Lord, and made our way to Zul'Jin and eventually removed his other arm .

He must be one of the coolest fights I've experienced in a long time. He has 5 phases, with the third phase the most interesting, imo. I really got to hand it to Blizzard, they did a good job with Zul'Aman, and especially the final boss.

Anyone else down Zul'Jin? How did you enjoy the encounter? What was your favorite phase?|||Yep, we clear ZA in about two hours most weekends. It's a really nice instance- if you go in there with your gamefaces on. It deserves treating with a little respect though, as bits still hit hard, and a few fights (egg guy and end boss especially) require people to pay attention.

I really enjoy the eagle phase- the one where you take nature damage from casting. My resto shammy has an excellent toolset for it. At the start of the phase, I drop a wrath of air (extra spelldamage/healing), and a healing stream totem, then I earthshield myself. I then swap the wrath of air for a nature resist totem. That way, my group has an almost-free HoT ticking gently, and I can soak up a hell of a lot of damage due to the shield- plus the mitigation from the totem and the 10% flat nature damage reduction from the Elemental Warding talent. Pure win, and huge fun.

It's a cute fight, like a lightweight version of a real raid boss- five perfectly-formed little phases give the encounter loads of variety.

I did hate ZA at first, as people went in their with single-buttock groups "lead" by random egos (and kindly but inexperienced folks), with a poorly-considered assortment of people. It was tedious and expensive. Going in hot with a proper setup is just plain invigorating, though. We still haven't done the full timed run though, only the first two boxes- that will be fun.|||Quote:








Yep, we clear ZA in about two hours most weekends. It's a really nice instance- if you go in there with your gamefaces on. It deserves treating with a little respect though, as bits still hit hard, and a few fights (egg guy and end boss especially) require people to pay attention.

I really enjoy the eagle phase- the one where you take nature damage from casting. My resto shammy has an excellent toolset for it. At the start of the phase, I drop a wrath of air (extra spelldamage/healing), and a healing stream totem, then I earthshield myself. I then swap the wrath of air for a nature resist totem. That way, my group has an almost-free HoT ticking gently, and I can soak up a hell of a lot of damage due to the shield- plus the mitigation from the totem and the 10% flat nature damage reduction from the Elemental Warding talent. Pure win, and huge fun.

It's a cute fight, like a lightweight version of a real raid boss- five perfectly-formed little phases give the encounter loads of variety.

I did hate ZA at first, as people went in their with single-buttock groups "lead" by random egos (and kindly but inexperienced folks), with a poorly-considered assortment of people. It was tedious and expensive. Going in hot with a proper setup is just plain invigorating, though. We still haven't done the full timed run though, only the first two boxes- that will be fun.






We had the same problem too. Because we were raiding SSC/TK at the time ZA came out, we didn't take the new 10 man very seriously. We took in nonraiders, people who didnt even deserve to be in Kara with their green/blue gear, and other people who thought they could stroll in because there was no attunement. We got the first 2 bosses down easily enough, but the rest of the instance was a nightmare.

Both the dragonhawk and lynx bosses are really quite hard and throw out an enormous amount of damage to the tank. Just about everyone I've talked to thinks The dragonhawk boss is far harder than either Hex Lord or Zul'Jin, which doesn't make much sense, but thats how it goes.|||Kill command is a "spell" as far as the eagle phase is concerned. Doing it for the first time with a "/cast kill command" in front of all my shots and in my macro was brilliant..|||Lynx phase makes our healers curl up into a fetal position and sob uncontrollably.|||Quote:








Lynx phase makes our healers curl up into a fetal position and sob uncontrollably.




Really? I would have thought your guys would eat it for breakfast, as they're used to bosses like Rage Winterchill who target and pwn raid members, requiring focussed spam healing. We sometimes lose one flimsy mage in this phase, but it never seems to cause much concern.|||Quote:








Really? I would have thought your guys would eat it for breakfast, as they're used to bosses like Rage Winterchill who target and pwn raid members, requiring focussed spam healing. We sometimes lose one flimsy mage in this phase, but it never seems to cause much concern.




I'm in two raiding guilds, actually. My priest is in the badass Illidan-slaying powerhouse. My tankadin is in a semi-casual circle of friends that doesn't have the manpower for any 25-mans.

That comment referred to the latter.|||That makes a lot more sense- I was boggling a little.|||we are still on the eagle boss, but I do think Blizzard did a good job on Zul'aman, most of us where like "Oh another troll instance ala ZG" but it turned out to be very interesting :o

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