Saturday, April 14, 2012

First time in Malygos yesterday

[:1]5.5 hours and 12 or so wipes. Did not get the kill.

First attempt was the 2nd best of the day.

Problems:

1) We were getting to phase 3 with 1:30 - 2 minutes until enrage. How much time do you actually need in phase 3 to down the mob? Is it possible for a normal group to get there with 4 min or so left?

2) Phase 1: Is this a dps race or a timer? Does this last until you get Mally to a certain percentage or a certain amount of time?

3) Phase 2: The last 5 or so attempts, we only had 2 melee and it seemed to take forever to get through phase 2. Should we go 5 or 6 melee instead of ranged? We ran with 2 healers the last 4 attempts or so and still had 1 minute or so left when phase 3 got there.

4) Phase 3: WTH? As a healer, 3-3-3-4 rinse and repeat. We couldnt get more than 5 stacks but I suspect that's because we only had a minute to go before enrage. How many healers needed for final fight?

Thanks|||There are 2 ways to enter phase 3 - with Maly at 50% and with him very low. If he's at 50% or so you need 4 mins. That means you need to move through phases 1 and 2 quickly. If you can dps him below 50% by a significant amount, you can get awya with less time to enrage.

Keys to this fight:

Phase 1

1) Kill the sparks.

2) stand in sparks.

3) ideally, have all of the dps stand in the sparks AND stack multiple spark kills in the same place.

Phase 2

1) Kill the Nexus Lords

2) melee gets on disks ASAP and kills Scions

3) stay under bubbles!

Phase 3

1) get him very low on HP between phases 1 and 2 OR have several mins left

2) Stay grouped

3) don't mash buttons, watch energy. DPS should do 1 (pause) 1 (pause) 2 with each (pause) being about 1 sec. This isn't a FPS, twitch reflexes don't matter here.

More....

The sparks give you a DPS buff... stacking them multiplies this. You can burn through pahse 1 very fast if you can kill 2-3 sparks in the same spot and all stand there. NOTE that you get some time for him to whine, er, emote at the end of phase 1 before phase 2 starts... if you're in sparks and ranged KEEP DPSING. You can burn a lot of his hp off during this time if you have stacked spark buffs. Of course, this only works if you have mostly ranged dps.

Phase 2 is all about killing the Nexus lords quickly and then killing a couple of Scions quickly so you get melee back in action. The Nexus Lords should be aggroed by the tank and dpsed down as fast as possible. Then kills some Scions and have melee hop on the disks ASAP and go after more Scions. If the melee is all on disks and the ranged is having a hard time keeping Scions in range, they can hop on disks but melee gets disks first.

Phase 3 is about having enough time to kill him and about staying grouped. You can do this with one healer if you all stay grouped and move in a coordinated fashion, but 2 is safer. Everyone should fly up to the same level and group, then one person should all movement when he lets lose with the lightning. If some of you move clockwise and some counter clockwise, you'll fail. You'll also fail if you enter phase 3 with him close to 50% and 1-2 mins left.

Remember, Phase 1 ends when he hits 50%... if you don't DPS him a lot before he starts Phase 2, you need enough time in phase 3 to burn off the remaining 50%. Getting a stacked spark buff at the end of phase 1 and dpsing him before phase 2 starts gives you padding for phase 3.|||We go about it roughly same way Clevins describes with a couple differences.

In regards to time left in P3, if we enter with anything 3min+ it's a kill.

We've done it (on early tries) entering P3 with 2:30 but it was usually kills a few seconds into berserk.

P1:

Depending on your raid composition and the availability of an easy means to control the Power Sparks you either:

- Move the sparks to the raid.

(deathgrip (DK) the sparks on top of your raid (standing at center), root (druid) the sparks on top of your raid and kill them)

- Move the raid to the sparks.

(second option requires more movement and an experienced/alert tank and will lower your dps somewhat but is still workable).

As a note you can no longer stack more than 2 spark effects together so there is no point trying for more.

P2:

We go about it a different way than what Clevins suggested (and some of the online resources).

- Ranged dps start nuking/doting up any Scion in range (high flying caster adds)

for the first few seconds while tank gains aggro on the 4 lords.

- Melee start work on the Lords as soon as the tank has marked his primary target.

- First disk goes to a hunter or a ranged dps promoted to assistant that can mark.

- Melee are last priority for getting disks and only hop on when the ranged are up.

The main reason we prioritize ranged dps for the hover disks is that once they go up they have no need to navigate the hover disk to get in melee for dpsing Scions.

They stand at center and just full out nuke the hunter-marked (or raid marked) Scion.

They have range to all of them and the adds move around like a carousel.

Reducing the number of Scions fast also reduces the chance of multiple Arcane barrage from Scions hitting the same raider on the ground which usually leads to a death.

P3:

We use 4 "healers" only stacking combo points on themselves and hitting their aoe heal.

As long as the rest of raid stays/moves together the aoe heal keeps everyone up.

This applies even to drakes getting the power surge from Malygos.

Only case where a drake uses the shield and momentarily interrupts their dps or healing rotation,

is if they get targeted by power surge 2 consecutive times.

Your whole raid should be at 30+ yards from Malygos to avoid getting decimated by his Arcane Pulse.

Your whole raid should be strafing toward a pre-arranged direction (left or right around the boss) to avoid Static Field hurting you.

DPS as was already pointed out should be doing a 1 - 1 - 2 rotation at the same rhythm as the drake flaps its wings (no spamming).

1 - 1 - 1 - 2 is safer for newbies (or unlucky raiders that need to use their shield at some point) to not lose their stack but it will ramp up their dps slower due to slower stacking of combos but it is still perfectly acceptable.|||I just want to stress the importance of getting your dots stacked in P3. By the end of the phase it's possible to get 20+ stacks on him and have the dot ticking for hundreds of thousands of damage.|||Quote:








1 - 1 - 1 - 2 is safer for newbies (or unlucky raiders that need to use their shield at some point) to not lose their stack but it will ramp up their dps slower due to slower stacking of combos but it is still perfectly acceptable.




Since alot of the people will eventualy have to put up the shield, we recommend to use 1 1 1 2.|||Thanks all.

This was 10 man.

Reading the notes, we had several problems.

1) stacking sparks. We rarely had 2 and when we did, it was difficult getting everyone in the double stack. We only had a dk at the beginning and end.

2) Replacing 2 people after every wipe. This was a guild run but it seemed that we had to replace a couple of people after every wipe or every other wipe which means explaining the fight all over again.

3) We weren't getting any extra dmg (for the most part) after phase 1

4) Lack of melee in phase 2 made it take a long time to get through phase 2

5) Getting to phase 3 with 1.5 to 2 min left (then takes 30 secs before starting to fight) leaving 1minute to 1.5 minute left to finish 50% of his health meaning we could only get 5-7 stacks up on him.

6) People not using follow macro in phase 3

7) People (including me) getting hammered by the surge in phase 3.|||there is no need for macros in P3. Just all stay together, and every time you take damage you move into the direction that you agreed on before the pull. But always stay together in a bunch, or you qont get all the AoE heal.

Btw, there is a daily quest outside the instance, which let s you practice the drake handling. You have exactly the same handling on these than on the ones in the Malygos fight. Dont take anyone to the raid who has not done this quest sand knows exactly how the P3 works.|||If you are doing 10 man I suggest 1123, spread out, and bubble.

In 10 man if you designate 1 healer and bunch up, the likely hood people wont die will be slim, and in 10 man you need everyone. If you designate 2, you won't have the dps.

Just do 1123, move from spark, and shield if he focuses you. In 10 if you are down 2 ppl, and under he time you should be anyway, you probably wont make it.

In 25 man stacking up is good with 112. Make sure all your heals are your healers. But the trick to having people stack up is do NOT blow your shield. If you do, you are worthless. The more stacks up, the more dmg you do. If you shield, your stack will fall. People will die, but you will still have way more then enough. When we were working on 6min kill, we auto kicked anyone who shielded.

Sparks are most important. Your tank need to know how to position him so the melee and hunters can both stand in it and dps, and the raid wont get breathed.

When your people are up top they need to FF. Give the 1st person up assist and have him mark who he's on. And melee aren't the only ones up top. Ranged can get on discs and go up and dps just as well.|||I don't like the idea of having melee stand around not on disks in p2 - unless they're still killing Lords, they're not contributing to kills at that point. Of course, it depends on the situation and how many melee you have.

I think what killed you was people leaving. You can't bring in new people who don't know the fight contiually and succeed... and I'd have read the guild the riot act if they bailed after 1-2 wipes. Don't raid if dying bothers you.|||Quote:








4) Lack of melee in phase 2 made it take a long time to get through phase 2




Maly is actually a pretty terrible fight for melee. Ranged can take discs once all the melee are on them and dps without worrying about taking damage. (It's also important to tell them that they can move on their disk while using spells with cast times. Since the disk is moving, not the character, it doesn't count as moving and cancel spells.)

The real key to this fight though once everyone can handle the drakes is positioning in Phase 1. A good phase 1 puts you in a good position for the rest of the fight.

When my DKs guild was learning the fight, we actually all got into the raid group and headed out to the Aces High daily before actually doing Maly. You can get a drake from her even if you aren't on the daily. (You might have to do the non-daily version of the quest to unlock the option, though. I can't remember.) We all practiced getting used to the buttons, with the people who would be healing healing and others dpsing. (And me dragging over lots of extra drakes to keep everyone on their toes. ) It really helped people feel focused, let them sort out any addon issues, and gave them confidence going into Phase 3 so no one panicked.

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