Wednesday, April 18, 2012

Cleaning up our Hyjal runs

Hi again. =) Im looking for some better ways of doing things, because even tho we manage to get to archimonde during the week, theres still headaches along the way and some things take 2-3 tries to complete.

First, Antheron.

Infernals are in the back. Five groups are spread around antheron. Melees in the back, with no one behind them (they get hit often.) The two groups closest to infernal tank spot have 8 dps in them. They turn and burn infernals once the tankadin has it.

Our problem is, though we spread out before we start trash, find spots to be in, express how important it is to spread out for swarms, when the infernals come the DPS bunch up badly to get in range of the infernal, and 4-5 get owned by swarms. Really, theres 4-5 people hit by one that targeted a player, then the same group hit AGAIN by one that targeted a rifleman, then a player from the DPS again and their boned >.< And of course, the two healers in two groups have the swarm so, thats part of the issue

To make the issue worse, those groups have riflemen on hills around them, antheron targets the riflemen alot for swarms so the dps get owned all the time. Then we get screwed because infernal dps is dead.

It takes a couple tries to get it, because of this particular problem. I thought about having just 5 dps way in the back - out of range of carrion swarm to deal with JUST infernals. Would that be enough? Would our DPS on the boss be seriously gimped? Looks like melees n npc's are doing the most "Boss" dps anyhow.

The other thought was, tanking infernals right behind the MT anyway... all dps could reach them, no one has to move or bunch

Kazrogal

Which I consider amazingly easy fight, the trash is harder than he is. But, stupid things happen like.... Kazrogol when misdirected, will still agro the NPC's still alive at the front. Kaz stays there while he kills them one at a time, and by the time their dead and he comes to the MT were on mark 1 already and all that time to DPS is lost. We try letting the NPC's die during the trash but its hard to "pally tank" all the mobs, DPS them down in time and NOT save some NPCs by default.

This doesnt happen on Azgalore, because the trash waves are nasty enough there is rarely NPC's alive once we get to the boss. lol.

secondly, wave 1 horde side any boss is retarded. Because, the mobs "initial blast" is too nasty on the tank, we let the NPC's take the first blow. But then mobs cling to the NPCs and the tanks cannot get them all off the npcs. When NPCs who have agro die or lose agro, our warlocks, mages or healers die because their next in line in threat. We try hard to gain control of all mobs the NPCs have but it doesnt always happen. The necros, though sheeped, manage to raise dead the NPC's, which of course go straight for healers or AOE, and its tough to get them all under control if theres many. Sigh.

Azgalore

Alright, we prep soulstones on this fight for the healers if picked for doom. However, healer dooms are not our problem.

Two rogues, sometimes a hunter are on doomguard dps over at the warriors.

Sometimes we lose a melee or a caster or both from RoF+silence. Thats somewhat typical.

But when Azgalore picks 5 DPS for doom in a row, with a couple dps dead from RoF+silence, and 2-3 dps doing doomguards, we hit enrage timer and he one shots the tank. Its stupid I know. It happens because 9-10 of our DPS are now out of the picture. If we soulstone the DPS as they are doomed, we get screwed when healers get picked.

Sometimes, Hyjal night is 4 bosses in 2.5 hours. =) Sometimes azgalore is lucky... he picks two offtanks, a rogue in the back, and one other. Other times, we dont even finish because of stuff like this. So I'd like to make improvements if people have some comments.|||I really cat help because hyjal was the only raid that I came into it with an allready established guild. it takes practice and youll do ti better soon|||Hm.. Anetheron

You'll have to pull the infernals a bit away from Anetheron so it doesn't get the aura. We put all ranged dps on the inferal when it spawns, but they don't really have to be that close when there's no infernal. If you're tanking the infernal in a spot where all the ranged dps can reach them, they're not spread properly and you'll get pwned.

The key to this fight is to make sure you don't have more than one healer affected by each swarm ofc. Not sure that's 100% doable, but you get the idea. The raidhealers healing the dps on the infernal shouldn't be getting the swarms they get. Have to admit I've never seen an NPC get targetted by swarm.

Distract Kazrogal a good bit outside the gates and MD before he gets to the guards. Problem solved :) Make sure the tank is in range and has LoS to the hunter. If you're tanking him by Thrall the tank might have to move a bit closer to the hunter when you pull.

Tank Azgalor by Thrall (just make sure he doesn't get cleaved) and get the taurens to help you out on doomguards. You don't really need much dps on the doomguards. As long as your tanks can handle it it's fine. I'd put the hunter on Azgalor at least. We have 2 melee on Azgalor and make the 3 others run in around 30%. I'd really recommend using Thrall on Azgalor if you're short on dps (and not the other way around with taurens on Azgalor and thrall on doomguards).



If you get RoF you just run out of range and bandage up or get healed. Don't run back in before the debuff has run out and you're at 100%. Two ticks of RoF and the debuff is around 10k dmg. Some shadow protection gear on the healers is a good idea to counter the silence. Making a Nights End for them is pretty cheap and adds a lot if you get a 15 SR chant.|||wwe always tank azgalor up the hill by the taurens and offtank the doomguard by thrall. no additional dps, just one healer and one tank at thrall and doomguards, the entire rest of the raid is working on azgalor ( including taurens ).

people dieing from rain of fire, on the other hand, oh boy... they have to stop that :)

azgalor : i think ( i am not sure any more ) that you get out of combat again if he kills all the npc guards first and then goes on towards thrall. if not, the good old 3 rogues distraction routine works perfect.

anetheron : honestly, we dont even look on swarms any more. sometimes a healer yells a bit in TS when the DD's catch every swarm, but we havent bothered to listen to them since february :) so i couldnt help there. Is it so much of a problem that the kill is uncertain ?|||Anetheron - Have him tanked at the bottom of the hill he walks in on. Have the MT healers spread around him like at the corners of a square, this way only one should be swarmed at a time. Healers wearing a couple of pieces of shadow res gear makes the swarm even more trivial than what it already is.

Doomguards tanked down by Jaina with ranged dps spread out in a line between that spot and the boss (but crosswise). When someone is targeted by an infernal they start running towards the tank spot. To pick up aggro we either have a pally tank with the ranged pull thing or a pally healer down there to pull it from range. As soon as the tank has solid aggro all the ranged dps turn around and dps the infernal. Rinse repeat.

Bunching people on top of an infernal is a BAD idea as they have a damaging aura type thing that really really hurts. They will also get a vampiric embrace type buff when they are near the boss.

Kazrogal - We have the same issues with the NPC's at the start of the fight. Using 3 rogues to chain distract him before he reaches them works though. Again this fight is made trivial by shadow resistance. You should have mana users, especially the healers equip the shadow res gear they should be collecting for Mother Sharaz. Apart from that arrange important people with any resto shammies and shadow priests you have.

Azgalor - We tank him by thrall and the ads up by the tauren warriors. People really shouldn't be dying to the rain of fire. We focus dps on the boss with only maybe 1-2 people helping on the ads. We usually have 2 tanks on the ads who can easily handle 4-5 of them with no danger to themselves. We don't prioritise healers for soulstones we just ss whoever gets the mark. If you have 3-4 warlocks and 2-3 druids and run out of ss and combat rez's you are really doing something wrong.

Our summer activity blip seems to be behind us now and we have started clearing this again reliably. As long as you have most of your core people that went through SSC and TK with you there should be a minimum of troubles..|||Our healers are spread in the 5 groups around antheron so thats OK. Just when we the pally tank calls for DPS on infernals, people bunch up every time. We have the infernals at the catapult. When we had them at Jaina, it was a long haul for the tankadin to pick them up if someone opposite side of antheron was picked. Can only run so far before the infernal spawns. DPS turns around and gets the infernal at the catapult. But they move and bunch every time to be in range >.< So instead of ....8? Going back n forth between infernals, boss... infernals, boss. Why not just have... 5? on infernals ALL the time. Way in the back.

This also gives more room to spread out around the boss himself.



Azgalore - last night we just soulstoned the first three dooms instead of "healers only." it went a lot better and only 1 try again. No enrage from missing 6 dps and not many healer deaths. Crappy thing though, the resto druid picked first for doom... the soulstone got silenced. So no HoT machine for silences >.< but we did good otherwise.|||Quote:








Our healers are spread in the 5 groups around antheron so thats OK. Just when we the pally tank calls for DPS on infernals, people bunch up every time. We have the infernals at the catapult. When we had them at Jaina, it was a long haul for the tankadin to pick them up if someone opposite side of antheron was picked. Can only run so far before the infernal spawns. DPS turns around and gets the infernal at the catapult. But they move and bunch every time to be in range >.< So instead of ....8? Going back n forth between infernals, boss... infernals, boss. Why not just have... 5? on infernals ALL the time. Way in the back.

This also gives more room to spread out around the boss himself.




Do you have other people apart from healers behind the boss? (thats what it sounds like). We put *all* ranged dps between the infernal and the boss. that way noone has to move anywhere unless targetted for an infernal drop. That said, if you can make it work with 5 ranged way down the back then go for it.. just seems like a way to prolong the fight imo.|||Quote:








when the infernals come the DPS bunch up badly to get in range of the infernal, and 4-5 get owned by swarms




the infernal dpsers should be in the back out of range of swarm


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Because, the mobs "initial blast" is too nasty on the tank, we let the NPC's take the first blow. But then mobs cling to the NPCs and the tanks cannot get them all off the npcs.




tanks need better gear and healers need to be ready




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But when Azgalore picks 5 DPS for doom in a row, with a couple dps dead from RoF+silence, and 2-3 dps doing doomguards, we hit enrage timer and he one shots the tank. Its stupid I know. It happens because 9-10 of our DPS are now out of the picture. If we soulstone the DPS as they are doomed, we get screwed when healers get picked.




if a top dps gets doom, dont be afraid to SS them, and be prepared to use BR too if it gets out of hand

a druid dying with no SS is pretty durn bad, eww|||Quote:




Tank Azgalor by Thrall (just make sure he doesn't get cleaved) and get the taurens to help you out on doomguards. You don't really need much dps on the doomguards. As long as your tanks can handle it it's fine. I'd put the hunter on Azgalor at least. We have 2 melee on Azgalor and make the 3 others run in around 30%. I'd really recommend using Thrall on Azgalor if you're short on dps (and not the other way around with taurens on Azgalor and thrall on doomguards).




We tend to have the Taurens on Azgalor as he gets Tanked up past the Tree stump & Thrall on the Adds

Also if healers could equip modest SR gear for the fight , plus the priest buff , it can mitigate some of the silences and make healing less spotty , Resto Druid is god here.

Melee's helping demolish Doomguards until about 50% on the boss then running over and going all out.|||The problem with taurens on Azgalor is that they'll die in short order. Thrall can take the rain of fire without any problems. If all the doomguards are down the taurens we've brought into combat will run over to Azgalor and die as soon as they get RoF.

I haven't checked, but I assume the Taurens warstomp works on the doomguards and reduces the damage on the tank. It does nothing on Azgalor at any rate.

edit: The doomguards are immune to warstomp as far as I can tell on the parse. They do get dazed alot however, hehe.

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