Wednesday, April 18, 2012

The lurker below

Our strategy:

Put a few people on each small island, poly 1 of the adds and kill the other.

4 tanks, 1 for each of the 3 guardians and the MT back on Lurker if he pops before we down the guardians.

Problems:

We down the island mobs easy, but it seems as the guardians have some sort of cleave? The healers seem to get destroyed by the guardians.

My thought is that the healers need to get out of cleave range and the tanks need to pick up the guardians quickly so dps can be applied to down them before lurker shows.

If lurker shows up and immediately does spout, one or more guardians become untanked and go around the raid 1 and 2 shotting people.

Anyone else had success with this battle? If so, what strategy did you use?

We got VR down my reading a few simple comments in that thread and hoping for the same success here.|||We also tank each guardian. I know other guilds use sheeps but we stopped doing that. The tanks always make sure to tank them so the are standing at the outer rim of the inner platform facing out. In this way the cleaves are away from the others standing there.

The adds always become targetable at the same postion so the tanks have to know these to pick them up right away. Balance the DPS so there's enough for all adds.

It's true that there's a spout right after reemerge. The raid should be ready for that. Once the raid gets more familiar with the fight the adds will be down easily before that. The melee on inner platform should know before exactly in which order they are killing the adds and where they are. No time to stand around and wonder where you're going at the fight.|||The adds in the middle are the problem. We need a kill order there, and to have them facing away like you mention.

The adds on the island go down fast, the guardians cause the problems and now i see why.|||Then maybe move some of the DPS from the ambushers to the guardians?|||On lurker we use 2 tanks. One main tank & one off tank. We have hunters & rogues tank the adds on the platforms. Assuming you tank lurker where the split is in the main platform(we will call that north) this is our kill order. The lurker tank picks up the add immediately to your right. The off tank picks up the add immediately to the main tanks left. The add at the south end gets sheeped. Ranged kills the main tanks first while the off tank bring the other to the main tank. Main tank taunts that mob off the off tank. The off tank then moves to the south end of the platfrom and picks up the sheeped mob. So bascially for ranged kill order is MT's add first, Add that MT taunts off the off tank second, then the sheeped mob 3rd. Assign one healer to each outside surrounding platform to heal the melee & hunters that are tanking the mobs on the outside 3. Also assign one ranged dps to each outside platforms to help dps down the adds on there. If all goes well everything should be killed by emerge, and if not mabye 20-30% left on the last add on the south side of the platform. hope this helps.....GL on lurker.

Oh yeah make sure to look out for that damn Nooblazer......call it out in vent everyone in the water or else you will have people die. Ranged can still dps in the water too if you can find there right spots to get line of site.|||Melee can DPS during spout as well - just move forward instead of backwards.

Once he's done with Spout, he immediately whirlwinds. Back off to edge of platform to avoid it. It'll make life easier on the healers.

The big 'uns in the middle have a 5k cleave (on leather), so ye - you'll want your healers away from them. They always spawn at the same spot, so pay some attention and don't stand there.

OT and MT take 'em on, sheep any remainders (can't remember how many spawn, normally busy on the island). Warriors/Rogues/Druids... heck, even Shammys can tank the archers on the islands. Kill the ones on the islands fast enough and move to the Guardians. If spout comes up, sheep and keep it sheeped till spout is done, then kill it.

If anything, the spout is just a big idiot check. Anyone can die to it... once. It's easy to not step entirely off the platform and get whalloped despite it looking like yer in the water. However... anyone repeatedly dying to spout should open their eyes and smell the coffee.

I've read of guilds imposing a 25g 'spout' penalty.|||Quote:








Our strategy:

Put a few people on each small island, poly 1 of the adds and kill the other.

4 tanks, 1 for each of the 3 guardians and the MT back on Lurker if he pops before we down the guardians.

Problems:

We down the island mobs easy, but it seems as the guardians have some sort of cleave? The healers seem to get destroyed by the guardians.




Yes, the guardians cleave for ~10k on cloth. Our solution to this was to

(a) Set up one area in which Guardians will be killed. The rogues wait there, the tanks bring them there. Ideally two at a time to take advantage of Blade Flurry - the rogues will need some practice avoiding the cleaves.

(b) Plan exactly what route the tanks will take from the spawn points to this kill area - basically choose one side of the main ring. Clothies (and ideally everybody) needs to keep out of this route to avoid cleaves.

For us, avoiding mage deaths to cleave was the biggest issue we had to solve. Well, that and people dying to Spout...

Healing-wise it's easy; just be ready for the longest fight in TBC so far, and try not to drop off to sleep after ten minutes.

The only other thing that is annoying is that the island has a lot of LoS issues. In particular, if your tank stands in the water with his back against the ring, he will be out of LoS for healers on his side of the ring. If he's going to stand in the water (and there are good reasons for this), get him to take a step or two forward.|||Sounds like we have the right of it, people aren't dying to spout anymore only teh guardians causing trouble. IF healers can avoid cleave we can win.

We have 5-6 raiding mages with good gear and +hit for dps and poly.|||you only have ranged out on the platforms, so that they can assist on the guardians in the middle imeadiatly, right ? Sounds like you just kill the guardians too slow, if they are still up when lurker reemerges.|||Quote:








you only have ranged out on the platforms, so that they can assist on the guardians in the middle imeadiatly, right ? Sounds like you just kill the guardians too slow, if they are still up when lurker reemerges.




to be honest, it doesn't really matter if one is still up when lurker reemerges. As far as I remember there's no enrage timer, and the Lurker himself doesn't hit hard... so just finish off the guardian before going back to the boss. the only tricky bit would be tanking/healing the guardian during Spout, and that shouldn't be too hard.

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