Monday, April 16, 2012

Minimum Kara stats for ALL classes...

Okay, I'm wondering what the minimum stats for ALL classes are, for just one single post, no needing to visit each classes forum to see, just have it all in this one thread.

I only know a couple of the minimum requirements, and I don't know all the spec's requirements, which on some it's very very similar (Mage for example).

So please, give a minimum (and if you'd like, an expectation of what you'd come out of Kara with stats) requirement of each class, and possibly spec's expectations.|||this thread keeps reappearing each month -.- try the search. i think the last one even had exactly the same title...|||These are by far not absolute, and they're certainly not the REQUIREMENT. I made adjustments to a couple things, such as Feral Cat Druid (Previously 23% crit and 2000 AP, come on.)

------------ Druid ------------

* Balance

7,000 health

8,500 mana

550 +spell damage

6% +hit

15% +crit

* Feral (bear)

415 defense and Survival of the Fittest talent

20,000 armor

12,000 health

20% dodge

1,000 attack power

20% crit

* Feral (cat)

2,200 attack power

28% +crit

7,000 health

* Restoration

900 +healing

90 mp5 while casting

6,000 health

7,500 mana

------------ Hunter ------------

7,500 health

200 intellect

1,800 attack power (including Trueshot Aura if applicable)

5% +hit

18% +crit

------------ Mage ------------

6,000 health

8,500 mana

550 +damage

6% +hit

15% +crit

------------ Paladin ------------

* Tank

9,500 armor

450 defense

9,000 health

* Healing

6,500 health

900 +healing

80 mp5 while casting

8,000 mana

------------ Priest ------------

* Healing

1,000 +healing

100 mp5 while casting

5,000 health

7,500 mana

* Shadow

6,000 health

8,500 mana

550 +damage

6% +hit

------------ Rogue ------------

7,250 health

1,200 attack power

9% +hit

24% +crit

Pair of 71 DPS weapons

------------ Shaman ------------

* Elemental

7,500 health

8,500 mana

550 +damage

250 +crit rating

* Enhancement

7,500 health

7,000 mana

1,000 attack power

20% +crit

* Restoration

6,000 health

8,500 mana

1,000 +healing

90 mp5 while casting

------------ Warlock ------------

500+damage (600)

5% +hit

12% +crit

350 stamina (over 8k health)

350 intellect

------------ Warrior -----------------

* Tank

490 defense

11,000 health

11,000 armor

Fury warrior unbuffed in battle

9k health

1300 AP

10% hit

23% crit

Arms warrior unbuffed in battle

9k health

1400 AP

27% crit

3% hit

Edit: Twoflower, I did search, there IS a couple threads SIMILAR to this, but don't have all the information available, and specifically, don't have posts of people who have actually gone through Kara as each spec, and know the minimum.

Plus, I also added "What you expect to come out of Kara as" to it. Certainly different than other threads.|||That list was discussed in that post. At the top of my head:

The +dmg estimates are very low, so are the +healing ones. Manapool is not relevant to any class past 5 man instances and the list seems to assume manapool=how long untill out of mana. Hunter AP is set very high and probably assumes people will be raiding as MM. The HP recommended for dps is set very high relative to the tanks. Can't answer for the rogue and dps warrior stats, but it would be pretty safe to assume they are on the low end as well.

The list is pretty outdated at this point. Those stats are more like what you'll get away with if you're trying to do the first bosses. You won't have much fun with a 11k hp tank backed by healers with +900 heal for the last bosses. You can expect a lot more from people now that S2 is available from honor and people have access to BT quality badgegear. You can meet all these requirements (apart from hp on dps) without setting foot in an instance at 70.

The biggest difference going from 5 man to raids will be if people get rid off bad habits (rend, serp sting, aimed shot, pyroblast etc) and do some research on how to do sustained dps with their class. Using PvE speccs should also be mentioned and kinda follows from that.

Have to add that using feral druids (cat) as dps is questionable allthough you might want a druid to dps instead of tanking some places.|||Virtually no single person has done Kara as all of those classes and specs, so of course you're not going to find a discussion from people like that.

The rogue numbers are off. health is too high to start, AP is too low, crit is fine for daggers, high for swords and they should have the S2 weapons. Anyone too lazy to get the S2 weapons shouldn't be in Kara...

The shadow priest numbers are off too. damage should be 750ish, mana will be maybe 7k.|||I never expected a single person to tell me all of these stats... I expected a few people to have come out as an off-spec and told me how close the stats were to being true.

One big thing I have to ask though is... What about Feral Druid tanks? Are they close to what is needed? I mean... I realize most of the time they'll be the off-tank, but my Druid is currently sitting at about 13K health, 400ish Defense, 16.5K armor, and about 70 resil... I realize the armor is on the low end... But starting Kara will I absolutely need the 18-20K armor like it's suggested? Also, what about the defense? I realize they say you need 415, but I have around 70 resil, do I TRUELY need 415 compared to 400+70 resil?|||Druids can maintank just as good as a warrior unless mechanics on the fight prevents them from doing so. There are very few of those, but sometimes you'll prefer a warrior tanking. Spell reflect, shield block&crushing blows and fear being keywords here (I might be forgetting something). On the other hand druids come out better on bosses that can't crush or for tanking multiple mobs.

I don't remember exactly how the resilience=defense conversion works out, but I'm pretty sure 70 res will make up for those last 15 defense. You really need to make sure you're uncrittable however. Being critted on top of a crushing can lead to a very short boss fight.|||You need 5.6% crit reduction. How you get there is irrevelant.

3% should be from talents, remainder from Resilience and/or Defense.

16.5k Armour seems very low. 13k health might be fine depending on your group make up and whether that was listed as caster form or bearform.

AP and crit listed above are totally stupendous and irrelevant.

--

Anything less than 6k health on anyone can get the hell out, no matter if they're healers. I would be loathe to accept anything below 7k to be honest.

The tank listings for Paladin and Warrior are complely off (9k health on a tank, wtf ?).

I think you're actually better off ignoring that list than taking it in as gospel because it's way too low on a number of vital items and too high on some others.|||Well, that's a list that was proposed a LONG time ago for just starting Kara, i.e true minimums.

For the rogue, in PvE blues I was 6.6k hp which was fine. That scaled swiftly with new gear and, frankly, if your dps is getting pounded on a lot you have other issues.

Healers the same way - a new kara healer might well be in Whitemend/PMC which sucks stamwise.... but is a good way to start Kara.

No group on with reasonable starting stats will be clearing Kara at those stats, but what the OP (of that list, not this thread) was asking for at the time is "what should we have to even stick out heads in and do OK?"|||Well, I'm going to have about 18K armor today with about 13K health and I have OVER the % needed for anti-crit. I have 3/3 SotF, about 400 Defense, and 70 Resil, which leaves me at just over -1% chance to be crit. I can probably get another 300 health or so, and I still haven't put my last point in Thick Hide, so I'm actually going to be at around 18.5K armor and I don't have Earthwarden, which I obviously should get, even though I have a really nice +AP staff with a good amount of Resil and stuff. AP doesn't matter though, armor does, I'll be over the 21K armor mark if I get it.

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