Wednesday, April 18, 2012

Tidewalker healing help

So I'm having a problem staying alive when the murloc's arrive.

Tidewalker his the earthquake and everyone loses health.

Murlocks arrive

I heal, get aggro and die.

Not fun for the raid.

BTW, I'm a holy priest.

So, should I use fade, PoM and Shield on MT. Wait a few seconds and then start using Greater Heal and Renew?

Thanks

|madman|||I assume your assigned to the MT?

Or are you assigned to raid heals, from the quakes?

After the quake, the raid wont take more damage until the watery graves. They could die if too low on health then graved, but they dont have to be instantly healed.

If your using a healadin to draw the merlocs to the back by healing a warlock, just wait a bit for them to establish some agro. When the quake occurs, the merlocs exist and are on the agro tables even though you cannot see them yet since they are down the hallway.

If your on the MT, you cannot "stop" healing him because of merlocs. I'd stay away from PoM because it will generate some agro on the MT from the merlocs and occasionally they'll stick to the MT instead of going to the paladin. It probably wont kill the MT when it happens (never did me) but the problem is, the merlocs dont go to the right place and everything gets screwed up.

Your only real choices are 5/5 silent resolve, salvation, and being in a shamans group for tranquil air. A huge, active healing crit could still get you killed, but if you have 3-4 healers on the MT already, the odds of that happening are low. Unless others are not pulling their weight or helping out.

With those elements combined, its the paladins responsibility to put enough heal threat on the merlocs greater than your "expected" amount of threat. Group effort kind of thing.

If your using the strat where the entire raid stands on top of the tankadin, he still needs to throw some offheals when the quake happens to begin generating some agro on the merlocs down the hallway. Otherwise, the initial consecrate might not be enough to beat ALL threat from healers in the raid

(We always tried to get healers into shaman groups for this very occurance.)|||Don't heal when the murlocs arrive.

You got paladins for that purpose.|||Thanks for the ideas.

I don't remember is the shammies had tranquil air. I'll double check next time.

Thanks

|madman|||What we've found works well for us is that all of the healers (Well, except the tomb healer) switch to the main tank and throw small/low threat heals until the murlocs hit the consecrate. The raid healers are chilling at that point anyhow, so it helps spread the threat around enough that the Pally healing the warlock generates the most threat.

I also fade when the murlocs start to get close. I've had my "small" heal crit and pull the murlocs at the last second when I didn't use fade. (And slammng the fade button after you get the aggro warning is often pushing it with the lovely latency in SSC.) Fade is absolutely remarkable on this fight.

I toss my PoM on the murlock tank when the earthquake hits, because of the "sticking" problem on the main tank. As YamahaGuy said, it's generally not fatal, but it is really annoying and slows murloc dps.|||You'll want some backup for the prot pala as he may get ported. Think we had ours ported 3 times on one attempt, hehe. Just make sure the other tanks are on their toes and do a challenging if things hits the fan.

Freezing traps help if you have other tanks picking them up. You also have to make sure nobosy uses frost nova on top of morogrim if the murlocs end up there. Remember that rooted mobs will hit anything in range regardless of threat and don't underestimate 5yds (melee range). It's never on your side ^^

Think we simply had holy palas getting their attention and then a frost nova rotation on the cleanest kills. Not tanking the murlocs on top of Morogrim ofc. Took a while for people to understand the rooted mob thing, but we got it down in the end.|||We'll last night we had an addition healer (total of 7) which really helped out. I had my timing down after the earthquake and used fade when necessary.

We one-shotted Tidewalker down and the healing demands we're pretty light. I was on Mana Tombs.

We then ventured over to Fathom Lord and took him down on the third attempt. Again healing was light for the separate bosses. I was healing one of the tanks and then I did get to use CoH for raid heals on Fathom.

I'm surprised how the healing in SSC isn't as demanding as I though. Rather it's more about making sure your aware of the situation and adjusts accordingly.

I did lose out on the healing wand from Tide, shoes and T5 pants from Fathom. No biggie though, the guild is good and we'll be back.

For me TK, is much more healing intensive.

There is talk about heading to Hyjal soon...

Thanks for everyone help.

|madman

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