Wednesday, April 18, 2012

ZA timer frustration

I'm in my guild's third group to do ZA. In three trips, we have progressed through Nalorakk, Akil'zon and Halazzi. We even one-shot Halazzi on our first try. Group composition:

Warrior main tank

Pally off tank

Pally, shaman and druid healers

Fire mage, destro lock, combat rogue and two hunters for DPS.

I (the mage) and the hunters usually vie for the top of the damage meter (include their pets and I'm battling for second).

We have yet, though, to avoid a wipe on the first boss, thereby losing a shot at the timed event loot bonuses. It's almost as though we have to get that out of the way before we play well.

The first boss we take on is Akil'zon, on the (so far mistaken) impression that he'd be the quickest start and put us on the best path. Has taken us several tries per run to get it right.

Last night more of the same, but then we one-shotted Nalorakk and Halazzi.

Our group's tank-switching coordination was superb, and the pally is a terrific main tank healer. DPS output is plenty enough. It's my impression that, as well as we do at times, it is strange that we have so much trouble getting started.

Does anyone have any pointers?|||What's wiping you on the way to akilzon?|||We have the trash down, just tend to lose a healer on the boss, and that's that.

Late in the battle, when the healing needs to be spread out more and more, we've lost the tank a couple of times.

And there's the times when somebody doesn't get back to the group during the storm and coincidentally happens to be the one pulled into the air.

If we have our lock, he seeds the birds to keep their numbers down. Without a lock, we focus on the boss and try to ignore the birds. With the combination of the boss's lightning and the birds that can do up to 1,500 on cloth, Akil'zon requires clothies to either gear up stamina for the fight, or rely on luck.|||Quote:








We have the trash down, just tend to lose a healer on the boss, and that's that.

Late in the battle, when the healing needs to be spread out more and more, we've lost the tank a couple of times.

And there's the times when somebody doesn't get back to the group during the storm and coincidentally happens to be the one pulled into the air.

If we have our lock, he seeds the birds to keep their numbers down. Without a lock, we focus on the boss and try to ignore the birds. With the combination of the boss's lightning and the birds that can do up to 1,500 on cloth, Akil'zon requires clothies to either gear up stamina for the fight, or rely on luck.




Sounds like you need more gear for this. If your having problems keeping people alive during akilzon you probably need to spread people out and keep healers on their toes.

Akilzon is typically the 1 boss that can wipe our group in za (prior to ZJ) he's tougher for us than hex lord or any other boss.|||On him we all gather in a tight circle around the rectangle he's standing in. Tank him where he stands. When storm starts, everyone is, by definition, close to each other so we collapse, get under cloud, wait, spread back out.|||Quote:








Sounds like you need more gear for this. If your having problems keeping people alive during akilzon you probably need to spread people out and keep healers on their toes.

Akilzon is typically the 1 boss that can wipe our group in za (prior to ZJ) he's tougher for us than hex lord or any other boss.




Interesting. And we were starting (at the behest of guild leaders) with Akil'Zon assuming it was the easiest path on the timer race. Hmmm. Well, when we get this down we ought to be pretty solid.

I really don't know who'd be falling down on gear. I (fire mage) wear PVP stuff against Akil'Zon, get to 10K health buffed. Spellfire/spellstrike left me feeling like I was in a wet T-shirt contest. Spriest = 9,600 health buffed, resto druid's at 8,300, lock's 10,100 unbuffed. The resto shaman's at 7,500 unbuffed, probably iffy. Did have to sub in a holy priest with 7,700 unbuffed one run.

Main tank warrior has 14,600 hp unbuffed, 17,600 armor, 517 defense, 25% dodge and 19% block. Offtank prot pally has 14,100 hp unbuffed, 15,800 armor, 510 defense, 19% dodge and 15% block.|||Quote:








Interesting. And we were starting (at the behest of guild leaders) with Akil'Zon assuming it was the easiest path on the timer race. Hmmm. Well, when we get this down we ought to be pretty solid.

I really don't know who'd be falling down on gear. I (fire mage) wear PVP stuff against Akil'Zon, get to 10K health buffed. Spellfire/spellstrike left me feeling like I was in a wet T-shirt contest. Spriest = 9,600 health buffed, resto druid's at 8,300, lock's 10,100 unbuffed. The resto shaman's at 7,500 unbuffed, probably iffy. Did have to sub in a holy priest with 7,700 unbuffed one run.

Main tank warrior has 14,600 hp unbuffed, 17,600 armor, 517 defense, 25% dodge and 19% block. Offtank prot pally has 14,100 hp unbuffed, 15,800 armor, 510 defense, 19% dodge and 15% block.




He is the right boss to start on if your pressing hard for 3 chests.

If you want to get at least the first timed chest, do the bear first.

Start getting akilzon down without wipes then change methods.|||Also if people get caught/stay out in the storm it really almost doesn't matter about gear level - you'll die.

Ranged has a natural tendency to stay at a distance from the boss, but there's no advantage to doing so on this fight. IN fact, since the storm appears over the person farthest away, having people spread out is a disadvantage.|||stay on the square, and on vent have someone turn their ambient sound ALLLLL the way up...as soon as the storm starts, collapse...this helps avoid bugged timers on DBM and Bigwigs...you should be shooting to down him in about 5 minutes tops to keep the timers relatively easy to maintain practice wise... if you get to him with about 8 minutes left, youre doing great to allow for a battle rez if one of your healers happens to drop...

a good site with ideal stats for first time entry into za (buffed) is

http://www.worldofmatticus.com/2008/...s-for-zulaman/



also on a side note...you should be bringing a priest in with imp PW:Fort for obvious reasons...it should add a boost to the health of the ones that have difficulties|||Go straight to the bear, if your dps is any good it's a fairly achievable timer.

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