Monday, April 16, 2012

Sapphiron 10 man

Well my casual raiding guild walked thru Naxx with barley a problem all the way to Sapp. We spent two hours last night trying to downhim and the best we got was 50 odd percent.

Patchwork was a breeze four horsemen wasnt an issue, but omg we just couldnt get Sapp right.

We had a tankadin, OT warrior doing DPS, retadin, DPS unholy DK, DPS warrior, hunter, mage, heals - Druid, Priest and healadin.

Curses were under control.

We struggled to get behind the iceblocks when we went two groups one each side as the ice blocks kept forming on the right group so the left group lost one or two trying to get there in time. We then all went one side which i wasnt happy with as it seemed our melee dps were all getting hit at the same time.

Also when we were all on one side the range and healers seemed to spend most of their time in a blizzard.

Also when ever we were behind the ice blocks it seemed the blizzard was always on us.

I have read that most groups dont worry about frost resist gear, just go with the pally aura. I had 417 FR (retadin)and tended to be the last one alive quite alot.

I do think on a couple of occasions the melee dps got cleaved, trying to avoid the blizzard, I know we need to work on moving back and forward rather than a little sideways, but it just seemed like there was too much damage all the time.

Should we stick with two groups one each side?

Are we better going with 4 healers or 3 1/2 (me in healing gear)

Or is it simply everyone needs to be perfect in their positioning?

Our healers were running low on mana just before we wiped each time.

Any advice appreciated.|||We always go on one side. When Saph takes off, everyone should spread out a bit to avoid splash damage from the ice blocks, but stay close enough that you can run to blocks. Don't group up behind a block until the second block falls. (But make sure you are close enough to the first block to get behind it if the second one ends up somewhere annoying.) At the very least, not immediately piling behind the first ice block minimizes time in a Blizzard should it happen to float over the block.

3 healers is more than enough. (We usually had 2 1/2 when we first started.) Remember, dragging the fight out puts a lot of stress on healer mana and gives people more time to make mistakes. Druid-preist-pally is a great combo for this fight. Druid hots and PoM (with the occasional flash and shield on low people) can easily take care of the raid while the pally focuses on the tank.

As a healer, I find the most important thing is to not panic with all of the damage. There is plenty of time to heal it up, and going into panic mode spamming will just OOM you unnecessarily. Make sure your priest is PoMing the melee, not the tank. (PoMing the ranged is fine too, but with your melee heavy group, it makes more sense to throw it on them.) Saph is big enough that PoM doesn't bounce well if put on the tank, and that's a ton of lost healing.

Really, though, its about learning how to move. (And while I certainly don't advocate this, I do have one DK friend who has been known to intentionally get tail swiped to get tossed out of a Blizzard on the melee. )|||Mostly as Cattleya said. 3 Healers trivialise this fight. You need no FR, you're gimping your dps with so much.

All on the same side. Melee need to be more on the ball. You can avoid blizzard easily as melee. Your healers should not be near each other, but in heal range of each other. This prevents 'lol the tank died because we were all moving'.

Druid Hots (rejuvs) will keep the raid up no problems, or Lb's. If melee get blizzard, WG/Coh.

Spread out, same side outside of 10ft of each other.

Pop BL at the start if you have 2 shammies, fight is long enough for 2 Bls.

If your melee get cleaved, they are for want of a better term le-dumb****s. Stand at his back legs, you will NEVER get cleaved. Run OUT (directly away) or THROUGH his legs, never forward or backward until you're clear. Hit box is huge, you can move out and then a bit left/right to avoid blizzards. Copping some blizzard as melee isnt so bad, as long as you avoid them as much as possible whilst still dpsing as much as you can.

During the iceblock phase you can get a bit of mana regen time as a healer, esp if you get blocked. Pop anything you can to aid your regen and do your best to let the FSR kick in where possible. A couple of quick group heals then hold is a good policy.

The key is just endurance and concentration. If you have any ADD people/slackers, this fight is made difficult. Otherwise, you'll wonder how you ever struggled with it soon enough. Gluck.|||what the others said :)

no frostresi gear, all on one side, 3 Healers should be more than enugh, we normaly make the instance with 2 healers.

It is realy a basic fight. There is a huge dragon, dont stand in front of him. Dont stand in the blue stuff raining down from the sky. Nothing more to it realy.|||its all down to stating alive on this fight. im not sure on the 10 man timer but 25 is 15 mins and thatis just a massive amount of time to kill him with.

we get all dps to stand near his back feet, then with blizzard run under his back legs. you need to go infront of his back legs to avoid tail lash then move back towards the door side again after blizard. during air phase go towards the door but keep spread out with at least 10 yards between players, but make sure you are al close enough that if both the outside players get ice blocked anyone can reach in time.

2 things to be carefull of in air phase, 1st dont go to close to the entrance, last night someone got ice blocked by the door and half the raid died behind that block. this could be as we was on a bit of a slope. and 2nd dont rush to ice block as soon as it appears or you could end up with 2 iceblocks on top of ach other.

other than that watch out for cleave as that will 1 shot anyone apart from the tank|||We stay on 2 sides, me a druid healing one, resto shammy healing other, pally healing tank and spot healing, and even when we had bad gear...we never had a problem.

Blizzards spawn on people, on groups, and if you are the one it spawns on..it will follow you. So, if you put everyone on one side, yes you will have more heals together, but you will also have everyone getting hit by a blizzard instead of 4/5.

Ice blocks, you HAVE to spread out up front. Your melee died because someone got blocked at hit everyone around him. You will still be taking ticks so you have to be careful.

Cleave is your dps's fault. Don't be a moron and stand near the front..basic dragon encounter rules.

Honestly, this fight is a healer fight. If you have weak healers, it will be very hard. With a priest, you have bubbles/penance/renew if disc. Coh and flash heals if holy. Your druid should have NO problem. If his side is dying, hes bad..I can heal a side by myself on 25man. Pallys have it a little rougher, but fol, beacon, and splash should be fine, and they can be MT healer anyway, which they will excel in.

He's a big, everyone in your raid needs to be on the ball fight. Just keep trying until you get used to him.|||We just stay together and outheal Blizzard.

Then again, we don't move on heroic Loken, either.|||Stick on one side

When he takes off spread out on one side. Then cower behind an iceblock

TBH I think you may just have silly melee as well as 1 too many healers. Its surprising that after 3 years of raiding some rogues just dont get where to hit the nasty dragon from

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