Monday, April 16, 2012

so you beat a video game already...

so what? I beat Assassin's Creed in 6 hours, but I didn't go trumpeting it up and down my street. This:


Quote:




Kel'thuzad, Sartharion, and Malygos world first kill by TwentyFifthNovember

You might remember this news (http://www.mmo-champion.com/index.php?topic=25825.0) from a few days ago, most of the members from the top PvE guilds Nihilum and SK-Gaming merged in a single guild temporarily called TwentyFifthNovember (http://www.twentyfifthnovember.com/).

The question is, how much time will it take to see them getting world first kills on raid bosses ? Easy, about 65 Hours and 30 minutes. Wrath of the Lich King was activated on european servers at 22:00 CEST and TwentyFifthNovember (http://www.twentyfifthnovember.com/) killed Kel'thuzad today at 15:30 CEST, and they also killed Sartharion the Onyx Guardian before that. Only Malygos was left and he just died at 18:45 CEST.

Yes we're talking about 25 man raid instances, it took them less than 3 days (68 Hours and 30 minutes) to get enough people to build a decent raid and down these bosses, it looks like the competition won't be easy in the future. It also means that they already cleared all the PvE content in Wrath of the Lich King and will have to wait for the next content patch 3.1 to have a chance to explore the Ulduar Raid instance.

Below is a small statement from their site.

"We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer? Did Blizzard miscalculated in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?"






"is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?"

Are you kidding me!? Stop whining and Get a life.|||sounds to me like you are the one whining. what is your opint exactly ?

the question they ask is legitimate. Less than 3 days to completely play trough a addon which was developed for more than a year is realy on the short side.

Yes, they take it to the extreme with their playing behaviour. But you have to remember that many people saw naxxramas since it was released. If not in vanilla WoW, then in some groups for fun during BC. So many people know the instance and the bossfights. No wonder that some of the top guilds ( who cleared naxx in vanilla WoW of course ) have little challenge and just run trough the place. If you look at the times they killed the bosses, there is hardly more than 30 minutes between one boss kill and the next. They probably killed all the bosses in the first try.

I dont mind if you dont want to raid, but i am a raider and it is concerning.|||I beg to differ 2f.

Anyone as 'in the know' as SK-Gaming + Nihilum would *know* that Naxx was tuned lightly, on account of it being the entry level raid. Same for the other two kills. Sorry but I'm not impressed by Sunwell's finest blowing through an instance they knew from its original form and getting to test it extensively on the Beta Realm. It has been stated a number of times that this is intentional.

I still don't see them having completed the Heroic achievements, so far as I'm concerned they're not done and just blowing a billow o' smoke up their collective rears.

//edit: When the regular gamers reach 80, dressed in quest greens and go tackle Naxx - that's when we'll see if it's too easy or too hard. After all, that's the crowd the instance is aimed at.|||/yawn. I can't believe I"m agreeing with Immortus, but he (she?) is right. These guys are the best from SK and Nihilium, geared out the wazoo and they were in beta so they got to see Naxx as it had been redone. Talk to me when all of the raids are ingame and they've cleared them.

Of course, now they'll whine about content not being done fast enough and how they have to farm raids for months. Um, guys? You CHOSE to skip through all of Northrend. It's a very cool world, with fun quests, great scenery and they choose to spend all of their time instances leveling and raiding. Fine, but don't whine about content when you skip it to get world firsts. Content does not equal a few raids.

If I'm concerned about tuning I'm concerned about it at the lower levels. We took a group into Ahn'kahet: The Old Kingdom last night with one 75, the rest of us 71 or 72 and cleared it easily. Now, we're in T4/T5 gear.... but still.|||I believe that if patch 3.1 is released in a timely manner and is a reasonably significant increase in difficulty from the first tier of WotLK raiding, this whole issue will be moot.

I agree with the above posters who state that concentrating on only one aspect of the game and going at it nearly 24 hours a day with the benefit of extensvie prior experience does not equate to "clearing new content".

However really they are not attacking the content itself but the difficulty. We shall see how easy it is for most guilds to clear the new instances *without* beta experience, and then I'll judge how true their words are. My guild's first 25 man raid is Dec 2. If we clear all the 25 man content in the same week, I'm sure I'll be complaining too.|||IIRC you're in a T6/Sunwell guild? You probably WILL clear Naxx in the first week. Remember, Naxx and Malygos are supposed to be somewhat accessible for people who have geared up in the expansion, i.e. who are in Northrend blues. One thing Blizzard has said they felt they got wrong with TBC was that the jump from Kara to Gruul/Mag (in 2.0) was too hard. Many people will do nothing past the first couple of raids EVER or they'll hit 80 in 6 months or a year and be far behind those of us leveling from 70 now. Blizz doesn't want them to have one raid to do and nothing else, so the first 2, maybe 3 raids will be doable by good players who can't or won't raid more than 2-3 nights a week.

I think that past the third raid we'll see a split. Serious 10 man groups who go all the way through the Arthas encounter in the 10 man version but who don't do the 25 mans seriously and high end 25 man guilds who clear everything through Arthas in that version. But I think (hope?) that the encounter past the second or third raid will be hard enough that the casual raider won't do them - kind of like ZA for people who were comfortable with clearing Kara over a couple of nights. They'd do a couple of ZA bosses but never cleared it.

I like this - it gives casual PvEers someting to do more than a single raid, it saves people who like smaller raiding from trying to get 2.5 10-man groups all on the same page night after night and it leaves the high end guilds with challenge.

I understand Sunwell is very cool and I'm sure the top couple % of raiders liked it, but I think it's got to be hard to build all of that and never have it seen by more than a small percentage of the players.|||IMO, "beating" an endless game being news is stupid. "OMFG, I KILLED ARTHAS FIRST, I'M SO AWESOMEZ DUDE!" yeah... 4 years from now when there's 2 more expansions, who cares? Even a year from now...|||ok so.... what?

they're done, or at least, they've done it. alright. nice. good job. but who cares? what matters is my game. bosses will respawn, raids will get reset, people will continue to attempt to defeat these bosses. i will one day get there. its not game over for a few million other people, so why should bliz make it more difficult for 11 million other people when only 25 completed it. actually... they're not even complaining. they're just bringing up the question.|||The real kicker here, as has been mentioned, is the extensive familiarity due to being in the beta. In actuality I'd say the "beaten in three days" is misleading without being weighted somehow by time spent in the beta realm.|||I don't know how easy this would have been for "anyone else" but the top guild.

That said, people are saying 'omg they were in leetsauce gear'.

Yes, they were in leetsauce gear, 10 levels ago. Some 80 blues and most 80 epics (hello heroics) outdo all of that gear hands down. So really they aren't in uber gear. Nor do I think it should have been so lightly tuned, tbh.

That said, I guess it is aimed at people levelling up in less than awesome gear... But still, the 10 man should be the easy cakewalk, the 25 man should still have been tuned 'more heavily' than it turned out to be, imho. That, and from what I heard (unconfirmed) most of the 'uber' guilds complained about attunements being too long and restrictive, so there was no attunement whatsoever. Cool, but that certainly removes some of the work involved 'getting' to instances and means if you've already beta practiced an encounter, it's going to drop rather quickly?

Ah well. Started my own guild, lets see how long it takes me to get a brand new guild of people that haven't done Naxx before up to Kel'Thuzad.

No comments:

Post a Comment